vc4: Enable NIR-based loop unrolling.
This successfully unrolls a new shader in GLB2.7, which also gets that shader to successfully compile in multithreaded mode.
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@ -1540,6 +1540,10 @@ vc4_optimize_nir(struct nir_shader *s)
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NIR_PASS(progress, s, nir_opt_algebraic);
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_undef);
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NIR_PASS(progress, s, nir_opt_loop_unroll,
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nir_var_shader_in |
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nir_var_shader_out |
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nir_var_local);
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} while (progress);
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}
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@ -2155,6 +2159,7 @@ static const nir_shader_compiler_options nir_options = {
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.lower_fsqrt = true,
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.lower_negate = true,
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.native_integers = true,
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.max_unroll_iterations = 32,
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};
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const void *
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