microsoft/compiler: fix psv-output calculation
Rather surprisingly, the value stored in the NumVectors field of the DXIL PSV header isn't the number of vectors, but rather the *maximum* vector used. This makes a difference when we're not writing to the first element of an array, where we would previously generate a validation error. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12197>
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@ -364,7 +364,6 @@ spec/!opengl 2.0/vertex-program-two-side/tcs-out, tes and fs: skip
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spec/!opengl 2.0/vertex-program-two-side/tes-out and fs: skip
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spec/!opengl 2.0/vertex-program-two-side/vs, gs and fs: skip
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spec/!opengl 2.0/vertex-program-two-side/vs, tcs, tes and fs: skip
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spec/!opengl 2.1/fbo-mrt-alphatest-no-buffer-zero-write: crash
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spec/!opengl 3.0/bound-resource-limits: fail
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spec/!opengl 3.0/clearbuffer-depth-cs-probe: skip
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spec/!opengl 3.0/required-sized-texture-formats: fail
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@ -4753,9 +4752,9 @@ wgl/wgl-sanity: skip
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summary:
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name: results
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---- --------
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pass: 13299
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pass: 13300
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fail: 538
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crash: 68
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crash: 67
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skip: 4126
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timeout: 0
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warn: 10
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@ -579,8 +579,8 @@ get_output_signature(struct dxil_module *mod, nir_shader *s, bool vulkan)
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++num_outputs;
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if (!is_depth_output(semantic.kind))
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++mod->num_psv_outputs;
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mod->num_psv_outputs = MAX2(mod->num_psv_outputs,
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semantic.start_row + semantic.rows);
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assert(num_outputs < ARRAY_SIZE(outputs));
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}
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