nv50: point vertex runout at a valid address
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at> Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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@ -454,6 +454,18 @@ nv50_screen_init_hwctx(struct nv50_screen *screen)
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PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
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PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
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/* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
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BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
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PUSH_DATA (push, ((1 << 9) << 6) | NV50_CB_AUX);
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BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
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PUSH_DATAf(push, 0.0f);
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PUSH_DATAf(push, 0.0f);
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PUSH_DATAf(push, 0.0f);
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PUSH_DATAf(push, 0.0f);
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BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + (1 << 9));
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PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + (1 << 9));
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/* max TIC (bits 4:8) & TSC bindings, per program type */
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for (i = 0; i < 3; ++i) {
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BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
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