radeonsi: rename si_compile_tgsi_main -> si_build_main_function
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -4881,8 +4881,8 @@ static void si_llvm_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible)
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ac_build_kill_if_false(&ctx->ac, visible);
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}
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static bool si_compile_tgsi_main(struct si_shader_context *ctx,
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struct nir_shader *nir, bool free_nir)
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static bool si_build_main_function(struct si_shader_context *ctx,
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struct nir_shader *nir, bool free_nir)
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{
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struct si_shader *shader = ctx->shader;
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struct si_shader_selector *sel = shader->selector;
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@ -5772,7 +5772,7 @@ int si_compile_shader(struct si_screen *sscreen,
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shader->info.uses_instanceid = sel->info.uses_instanceid;
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if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
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if (!si_build_main_function(&ctx, nir, free_nir)) {
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si_llvm_dispose(&ctx);
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return -1;
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}
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@ -5826,7 +5826,7 @@ int si_compile_shader(struct si_screen *sscreen,
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shader_ls.is_monolithic = true;
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si_llvm_context_set_ir(&ctx, &shader_ls);
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if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
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if (!si_build_main_function(&ctx, nir, free_nir)) {
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si_llvm_dispose(&ctx);
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return -1;
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}
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@ -5894,7 +5894,7 @@ int si_compile_shader(struct si_screen *sscreen,
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shader_es.is_monolithic = true;
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si_llvm_context_set_ir(&ctx, &shader_es);
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if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
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if (!si_build_main_function(&ctx, nir, free_nir)) {
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si_llvm_dispose(&ctx);
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return -1;
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}
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