mesa: remove ARB_geometry_shader4

No drivers currently implement ARB_geometry_shader4, nor are there
any plans to implement it.  We only support the version of geometry
shaders that was incorporated into OpenGL 3.2 / GLSL 1.50.

Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marta Lofstedt 2015-11-25 12:16:02 +01:00 committed by Marta Lofstedt
parent c2e146f487
commit 63b49e1711
11 changed files with 9 additions and 141 deletions

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@ -1,57 +0,0 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_geometry_shader4" number="47">
<enum name="GEOMETRY_SHADER_ARB" value="0x8DD9"/>
<enum name="GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
<enum name="GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
<enum name="GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
<enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
<enum name="MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
<enum name="MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
<enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
<enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
<enum name="MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
<enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
<enum name="LINES_ADJACENCY_ARB" value="0xA"/>
<enum name="LINE_STRIP_ADJACENCY_ARB" value="0xB"/>
<enum name="TRIANGLES_ADJACENCY_ARB" value="0xC"/>
<enum name="TRIANGLE_STRIP_ADJACENCY_ARB" value="0xD"/>
<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
<enum name="FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
<enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
<enum name="PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
<function name="ProgramParameteriARB" alias="ProgramParameteri">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
<function name="FramebufferTextureARB" alias="FramebufferTexture">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
</function>
<function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="layer" type="GLint"/>
</function>
<function name="FramebufferTextureFaceARB" exec="skip">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="face" type="GLenum"/>
</function>
</category>
</OpenGLAPI>

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@ -133,7 +133,6 @@ API_XML = \
ARB_ES3_compatibility.xml \
ARB_framebuffer_no_attachments.xml \
ARB_framebuffer_object.xml \
ARB_geometry_shader4.xml \
ARB_get_program_binary.xml \
ARB_get_texture_sub_image.xml \
ARB_gpu_shader_fp64.xml \

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@ -7975,7 +7975,7 @@
<!-- 46. GL_ARB_framebuffer_sRGB -->
<xi:include href="ARB_geometry_shader4.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- 47. GL_ARB_geometry_shader4. There are no intentions to implement this extension -->
<!-- 48. GL_ARB_half_float_vertex -->

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@ -170,7 +170,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
return GL_FALSE;
}
/* From the ARB_geometry_shader4 spec:
/* From the OpenGL 4.5 specification, section 11.3.1:
*
* The error INVALID_OPERATION is generated if Begin, or any command that
* implicitly calls Begin, is called when a geometry shader is active and:

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@ -246,7 +246,7 @@
#define MAX_FEEDBACK_BUFFERS 4
#define MAX_FEEDBACK_ATTRIBS 32
/** For GL_ARB_geometry_shader4 */
/** For geometry shader */
/*@{*/
#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
#define MAX_GEOMETRY_OUTPUT_VERTICES 256

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@ -330,8 +330,7 @@ _mesa_is_gles31(const struct gl_context *ctx)
static inline bool
_mesa_has_geometry_shaders(const struct gl_context *ctx)
{
return _mesa_is_desktop_gl(ctx) &&
(ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4);
return _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
}

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@ -457,11 +457,6 @@ typedef enum
OPCODE_SAMPLER_PARAMETERIIV,
OPCODE_SAMPLER_PARAMETERUIV,
/* GL_ARB_geometry_shader4 */
OPCODE_PROGRAM_PARAMETERI,
OPCODE_FRAMEBUFFER_TEXTURE,
OPCODE_FRAMEBUFFER_TEXTURE_FACE,
/* GL_ARB_sync */
OPCODE_WAIT_SYNC,
@ -7554,44 +7549,6 @@ save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
}
}
/* GL_ARB_geometry_shader4 */
static void GLAPIENTRY
save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
{
Node *n;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
if (n) {
n[1].ui = program;
n[2].e = pname;
n[3].i = value;
}
if (ctx->ExecuteFlag) {
CALL_ProgramParameteri(ctx->Exec, (program, pname, value));
}
}
static void GLAPIENTRY
save_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
Node *n;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
if (n) {
n[1].e = target;
n[2].e = attachment;
n[3].ui = texture;
n[4].i = level;
}
if (ctx->ExecuteFlag) {
CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
}
}
static void GLAPIENTRY
save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
@ -8841,14 +8798,6 @@ execute_list(struct gl_context *ctx, GLuint list)
}
break;
/* GL_ARB_geometry_shader4 */
case OPCODE_PROGRAM_PARAMETERI:
CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
break;
case OPCODE_FRAMEBUFFER_TEXTURE:
CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
n[3].ui, n[4].i));
break;
/* GL_ARB_sync */
case OPCODE_WAIT_SYNC:
{
@ -9614,10 +9563,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_BlendEquationiARB(table, save_BlendEquationi);
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
/* OpenGL 3.2 */
SET_ProgramParameteri(table, save_ProgramParameteri);
SET_FramebufferTexture(table, save_FramebufferTexture);
/* GL_NV_conditional_render */
SET_BeginConditionalRender(table, save_BeginConditionalRender);
SET_EndConditionalRender(table, save_EndConditionalRender);

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@ -398,7 +398,6 @@ EXTRA_EXT(EXT_pixel_buffer_object);
EXTRA_EXT(ARB_vertex_program);
EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
EXTRA_EXT(ARB_geometry_shader4);
EXTRA_EXT(ARB_color_buffer_float);
EXTRA_EXT(EXT_framebuffer_sRGB);
EXTRA_EXT(OES_EGL_image_external);
@ -455,12 +454,6 @@ static const int extra_gl32_es3[] = {
EXTRA_END,
};
static const int extra_gl32_ARB_geometry_shader4[] = {
EXTRA_VERSION_32,
EXT(ARB_geometry_shader4),
EXTRA_END
};
static const int extra_gl40_ARB_sample_shading[] = {
EXTRA_VERSION_40,
EXT(ARB_sample_shading),

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@ -765,14 +765,6 @@ descriptor=[
[ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ],
[ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5" ],
# GL_ARB_geometry_shader4
[ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ARB_geometry_shader4" ],
[ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_ARB_geometry_shader4" ],
# GL_ARB_color_buffer_float
[ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],
@ -800,6 +792,10 @@ descriptor=[
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
[ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
[ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
[ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ],
[ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ],
[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ],
[ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],

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@ -3400,7 +3400,7 @@ struct gl_constants
*/
GLuint MaxUserAssignableUniformLocations;
/** GL_ARB_geometry_shader4 */
/** geometry shader */
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;
@ -3685,7 +3685,6 @@ struct gl_extensions
GLboolean ARB_enhanced_layouts;
GLboolean ARB_explicit_attrib_location;
GLboolean ARB_explicit_uniform_location;
GLboolean ARB_geometry_shader4;
GLboolean ARB_gpu_shader5;
GLboolean ARB_gpu_shader_fp64;
GLboolean ARB_half_float_vertex;

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@ -1689,7 +1689,6 @@ const struct enum_info everything[] = {
{ 0x8D9F, "GL_INT_2_10_10_10_REV" },
{ 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" },
{ 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" },
{ 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" },
{ 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" },
{ 0x8DB9, "GL_FRAMEBUFFER_SRGB" },
{ 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" },
@ -1723,11 +1722,6 @@ const struct enum_info everything[] = {
{ 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" },
{ 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER" },
{ 0x8DD9, "GL_GEOMETRY_SHADER" },
{ 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_ARB" },
{ 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_ARB" },
{ 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_ARB" },
{ 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" },
{ 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" },
{ 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
{ 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" },
{ 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },