mesa: remove ARB_geometry_shader4
No drivers currently implement ARB_geometry_shader4, nor are there any plans to implement it. We only support the version of geometry shaders that was incorporated into OpenGL 3.2 / GLSL 1.50. Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -1,57 +0,0 @@
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<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_geometry_shader4" number="47">
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<enum name="GEOMETRY_SHADER_ARB" value="0x8DD9"/>
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<enum name="GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
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<enum name="GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
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<enum name="GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
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<enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
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<enum name="MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
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<enum name="MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
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<enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
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<enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
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<enum name="MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
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<enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
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<enum name="LINES_ADJACENCY_ARB" value="0xA"/>
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<enum name="LINE_STRIP_ADJACENCY_ARB" value="0xB"/>
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<enum name="TRIANGLES_ADJACENCY_ARB" value="0xC"/>
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<enum name="TRIANGLE_STRIP_ADJACENCY_ARB" value="0xD"/>
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<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
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<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
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<enum name="FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
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<enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
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<enum name="PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
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<function name="ProgramParameteriARB" alias="ProgramParameteri">
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<param name="program" type="GLuint"/>
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<param name="pname" type="GLenum"/>
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<param name="value" type="GLint"/>
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</function>
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<function name="FramebufferTextureARB" alias="FramebufferTexture">
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<param name="target" type="GLenum"/>
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<param name="attachment" type="GLenum"/>
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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</function>
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<function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
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<param name="target" type="GLenum"/>
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<param name="attachment" type="GLenum"/>
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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<param name="layer" type="GLint"/>
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</function>
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<function name="FramebufferTextureFaceARB" exec="skip">
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<param name="target" type="GLenum"/>
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<param name="attachment" type="GLenum"/>
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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<param name="face" type="GLenum"/>
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</function>
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</category>
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</OpenGLAPI>
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@ -133,7 +133,6 @@ API_XML = \
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ARB_ES3_compatibility.xml \
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ARB_framebuffer_no_attachments.xml \
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ARB_framebuffer_object.xml \
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ARB_geometry_shader4.xml \
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ARB_get_program_binary.xml \
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ARB_get_texture_sub_image.xml \
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ARB_gpu_shader_fp64.xml \
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@ -7975,7 +7975,7 @@
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<!-- 46. GL_ARB_framebuffer_sRGB -->
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<xi:include href="ARB_geometry_shader4.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<!-- 47. GL_ARB_geometry_shader4. There are no intentions to implement this extension -->
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<!-- 48. GL_ARB_half_float_vertex -->
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@ -170,7 +170,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
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return GL_FALSE;
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}
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/* From the ARB_geometry_shader4 spec:
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/* From the OpenGL 4.5 specification, section 11.3.1:
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*
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* The error INVALID_OPERATION is generated if Begin, or any command that
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* implicitly calls Begin, is called when a geometry shader is active and:
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@ -246,7 +246,7 @@
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#define MAX_FEEDBACK_BUFFERS 4
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#define MAX_FEEDBACK_ATTRIBS 32
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/** For GL_ARB_geometry_shader4 */
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/** For geometry shader */
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/*@{*/
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#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
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#define MAX_GEOMETRY_OUTPUT_VERTICES 256
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@ -330,8 +330,7 @@ _mesa_is_gles31(const struct gl_context *ctx)
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static inline bool
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_mesa_has_geometry_shaders(const struct gl_context *ctx)
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{
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return _mesa_is_desktop_gl(ctx) &&
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(ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4);
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return _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
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}
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@ -457,11 +457,6 @@ typedef enum
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OPCODE_SAMPLER_PARAMETERIIV,
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OPCODE_SAMPLER_PARAMETERUIV,
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/* GL_ARB_geometry_shader4 */
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OPCODE_PROGRAM_PARAMETERI,
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OPCODE_FRAMEBUFFER_TEXTURE,
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OPCODE_FRAMEBUFFER_TEXTURE_FACE,
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/* GL_ARB_sync */
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OPCODE_WAIT_SYNC,
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@ -7554,44 +7549,6 @@ save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
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}
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}
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/* GL_ARB_geometry_shader4 */
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static void GLAPIENTRY
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save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
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{
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Node *n;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
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if (n) {
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n[1].ui = program;
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n[2].e = pname;
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n[3].i = value;
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}
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if (ctx->ExecuteFlag) {
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CALL_ProgramParameteri(ctx->Exec, (program, pname, value));
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}
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}
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static void GLAPIENTRY
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save_FramebufferTexture(GLenum target, GLenum attachment,
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GLuint texture, GLint level)
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{
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Node *n;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
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if (n) {
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n[1].e = target;
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n[2].e = attachment;
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n[3].ui = texture;
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n[4].i = level;
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}
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if (ctx->ExecuteFlag) {
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CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
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}
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}
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static void GLAPIENTRY
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save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
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{
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@ -8841,14 +8798,6 @@ execute_list(struct gl_context *ctx, GLuint list)
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}
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break;
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/* GL_ARB_geometry_shader4 */
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case OPCODE_PROGRAM_PARAMETERI:
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CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
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break;
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case OPCODE_FRAMEBUFFER_TEXTURE:
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CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
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n[3].ui, n[4].i));
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break;
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/* GL_ARB_sync */
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case OPCODE_WAIT_SYNC:
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{
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@ -9614,10 +9563,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_BlendEquationiARB(table, save_BlendEquationi);
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SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
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/* OpenGL 3.2 */
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SET_ProgramParameteri(table, save_ProgramParameteri);
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SET_FramebufferTexture(table, save_FramebufferTexture);
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/* GL_NV_conditional_render */
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SET_BeginConditionalRender(table, save_BeginConditionalRender);
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SET_EndConditionalRender(table, save_EndConditionalRender);
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@ -398,7 +398,6 @@ EXTRA_EXT(EXT_pixel_buffer_object);
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EXTRA_EXT(ARB_vertex_program);
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EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
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EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
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EXTRA_EXT(ARB_geometry_shader4);
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EXTRA_EXT(ARB_color_buffer_float);
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EXTRA_EXT(EXT_framebuffer_sRGB);
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EXTRA_EXT(OES_EGL_image_external);
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@ -455,12 +454,6 @@ static const int extra_gl32_es3[] = {
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EXTRA_END,
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};
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static const int extra_gl32_ARB_geometry_shader4[] = {
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EXTRA_VERSION_32,
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EXT(ARB_geometry_shader4),
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EXTRA_END
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};
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static const int extra_gl40_ARB_sample_shading[] = {
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EXTRA_VERSION_40,
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EXT(ARB_sample_shading),
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@ -765,14 +765,6 @@ descriptor=[
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[ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ],
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[ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5" ],
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# GL_ARB_geometry_shader4
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[ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ARB_geometry_shader4" ],
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[ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_ARB_geometry_shader4" ],
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# GL_ARB_color_buffer_float
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[ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],
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@ -800,6 +792,10 @@ descriptor=[
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[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
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[ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
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[ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
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[ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ],
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[ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ],
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[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ],
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[ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ],
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# GL_ARB_robustness
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[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
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@ -3400,7 +3400,7 @@ struct gl_constants
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*/
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GLuint MaxUserAssignableUniformLocations;
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/** GL_ARB_geometry_shader4 */
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/** geometry shader */
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GLuint MaxGeometryOutputVertices;
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GLuint MaxGeometryTotalOutputComponents;
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@ -3685,7 +3685,6 @@ struct gl_extensions
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GLboolean ARB_enhanced_layouts;
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GLboolean ARB_explicit_attrib_location;
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GLboolean ARB_explicit_uniform_location;
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GLboolean ARB_geometry_shader4;
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GLboolean ARB_gpu_shader5;
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GLboolean ARB_gpu_shader_fp64;
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GLboolean ARB_half_float_vertex;
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@ -1689,7 +1689,6 @@ const struct enum_info everything[] = {
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{ 0x8D9F, "GL_INT_2_10_10_10_REV" },
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{ 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" },
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{ 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" },
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{ 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" },
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{ 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" },
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{ 0x8DB9, "GL_FRAMEBUFFER_SRGB" },
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{ 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" },
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@ -1723,11 +1722,6 @@ const struct enum_info everything[] = {
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{ 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" },
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{ 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER" },
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{ 0x8DD9, "GL_GEOMETRY_SHADER" },
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{ 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_ARB" },
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{ 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_ARB" },
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{ 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_ARB" },
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{ 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" },
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{ 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" },
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{ 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
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{ 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" },
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{ 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
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