docs: use code-block for glsl
Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10281>
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@ -115,13 +115,13 @@ Programming Hints
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- Use the built-in library functions whenever possible. For example,
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instead of writing this:
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::
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.. code-block:: glsl
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float x = 1.0 / sqrt(y);
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Write this:
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::
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.. code-block:: glsl
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float x = inversesqrt(y);
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