driver_noop: Remove infinite recursion from create_fence_win32
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Acked-by: Marek Olák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
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@ -622,7 +622,9 @@ static void noop_create_fence_win32(struct pipe_screen *screen,
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const void *name,
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enum pipe_fd_type type)
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{
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screen->create_fence_win32(screen, fence, handle, name, type);
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struct noop_pipe_screen *noop_screen = (struct noop_pipe_screen *)screen;
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struct pipe_screen *oscreen = noop_screen->oscreen;
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oscreen->create_fence_win32(oscreen, fence, handle, name, type);
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}
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static void noop_set_max_shader_compiler_threads(struct pipe_screen *screen,
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