Allocate a null state whenever there is depth/stencil

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-10-21 18:11:42 -07:00
parent a380f95461
commit 633677194f
1 changed files with 10 additions and 9 deletions

View File

@ -180,18 +180,19 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
}
bool need_null_state = false;
for (uint32_t s = 0; s < pass->subpass_count; ++s) {
if (pass->subpasses[s].color_count == 0) {
unsigned num_states = 0;
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
if (vk_format_is_color(pass->attachments[i].format)) {
num_states++;
} else {
/* We need a null state for any depth-stencil-only subpasses.
* Importantly, this includes depth/stencil clears so we create one
* whenever we have depth or stencil
*/
need_null_state = true;
break;
}
}
unsigned num_states = need_null_state;
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
if (vk_format_is_color(pass->attachments[i].format))
num_states++;
}
num_states += need_null_state;
const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
state->render_pass_states =