mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.

On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take
care that gl_vertex_array_object::VertexAttribBufferMask
matches the bound buffer object in the
gl_vertex_array_object::VertexBinding array.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
This commit is contained in:
Mathias Fröhlich 2016-08-01 06:55:35 +02:00 committed by Mathias Fröhlich
parent c495c18b24
commit 62d41162bb
1 changed files with 2 additions and 0 deletions

View File

@ -1489,6 +1489,8 @@ copy_array_object(struct gl_context *ctx,
/* _Enabled must be the same than on push */
dest->_Enabled = src->_Enabled;
/* The bitmask of bound VBOs needs to match the VertexBinding array */
dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
dest->NewArrays = src->NewArrays;
}