glapi: regen for TBO change.

This commit is contained in:
Eric Anholt 2012-03-28 10:27:39 -07:00
parent 0be44a3541
commit 62bdb187f8
10 changed files with 9585 additions and 9640 deletions

View File

@ -3811,13 +3811,6 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
}
if(!disp->TexBuffer) {
void ** procp = (void **) &disp->TexBuffer;
snprintf(symboln, sizeof(symboln), "%sTexBuffer", symbol_prefix);
*procp = dlsym(handle, symboln);
}
if(!disp->FramebufferTexture) {
void ** procp = (void **) &disp->FramebufferTexture;
snprintf(symboln, sizeof(symboln), "%sFramebufferTexture", symbol_prefix);
@ -5659,6 +5652,13 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
}
if(!disp->TexBufferARB) {
void ** procp = (void **) &disp->TexBufferARB;
snprintf(symboln, sizeof(symboln), "%sTexBuffer", symbol_prefix);
*procp = dlsym(handle, symboln);
}
if(!disp->BindVertexArray) {
void ** procp = (void **) &disp->BindVertexArray;
snprintf(symboln, sizeof(symboln), "%sBindVertexArray", symbol_prefix);

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@ -3157,12 +3157,6 @@ KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index)
RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index));
}
KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
{
(void) target; (void) internalFormat; (void) buffer;
DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
(void) target; (void) attachment; (void) texture; (void) level;
@ -4740,6 +4734,12 @@ KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat,
DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
}
KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
{
(void) target; (void) internalFormat; (void) buffer;
DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array)
{
(void) array;
@ -5450,65 +5450,65 @@ KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLenum pname, GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(GLenum pname, GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLenum pname, GLfloat * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(GLenum pname, GLfloat * params)
{
(void) pname; (void) params;
DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_699)(GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_699)(GLenum pname, GLint * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLenum pname, GLint * params)
{
(void) pname; (void) params;
DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_699)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_699)(GLenum pname, GLfloat param)
{
(void) pname; (void) param;
DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, const GLfloat * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, const GLfloat * params)
{
(void) pname; (void) params;
DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_702)(GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_702)(GLenum pname, GLint param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, GLint param)
{
(void) pname; (void) param;
DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_703)(GLenum pname, const GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_702)(GLenum pname, const GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_703)(GLenum pname, const GLint * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_702)(GLenum pname, const GLint * params)
{
(void) pname; (void) params;
DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_704)(GLclampf value, GLboolean invert);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_703)(GLclampf value, GLboolean invert);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_704)(GLclampf value, GLboolean invert)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_703)(GLclampf value, GLboolean invert)
{
(void) value; (void) invert;
DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_705)(GLenum pattern);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_704)(GLenum pattern);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_705)(GLenum pattern)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_704)(GLenum pattern)
{
(void) pattern;
DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
@ -5568,9 +5568,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_712)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_711)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_712)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_711)(GLenum pname, GLfloat param)
{
(void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
@ -5594,9 +5594,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * p
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_713)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_712)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_713)(GLenum pname, const GLfloat * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_712)(GLenum pname, const GLfloat * params)
{
(void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
@ -5901,9 +5901,9 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLenum mode);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLenum mode);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLenum mode)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLenum mode)
{
(void) mode;
DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
@ -5921,9 +5921,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfac
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_741)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_741)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
(void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
@ -6359,73 +6359,73 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
{
(void) mode; (void) first; (void) count; (void) primcount; (void) modestride;
DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
{
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride;
DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_784)(GLsizei n, const GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLsizei n, const GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_784)(GLsizei n, const GLuint * fences)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLsizei n, const GLuint * fences)
{
(void) n; (void) fences;
DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLuint fence);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_784)(GLuint fence);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLuint fence)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_784)(GLuint fence)
{
(void) fence;
DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLsizei n, GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLsizei n, GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLsizei n, GLuint * fences)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLsizei n, GLuint * fences)
{
(void) n; (void) fences;
DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLuint fence, GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLuint fence, GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLuint fence, GLenum pname, GLint * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLuint fence, GLenum pname, GLint * params)
{
(void) fence; (void) pname; (void) params;
DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
}
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_788)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_787)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_788)(GLuint fence)
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_787)(GLuint fence)
{
(void) fence;
RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_789)(GLuint fence, GLenum condition);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLuint fence, GLenum condition);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_789)(GLuint fence, GLenum condition)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLuint fence, GLenum condition)
{
(void) fence; (void) condition;
DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
}
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_790)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_789)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_790)(GLuint fence)
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_789)(GLuint fence)
{
(void) fence;
RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
@ -6957,17 +6957,17 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * para
DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLenum face);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_870)(GLenum face);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLenum face)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_870)(GLenum face)
{
(void) face;
DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLuint array);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLuint array);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLuint array)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLuint array)
{
(void) array;
DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
@ -6979,17 +6979,17 @@ KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLsizei n, const GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLsizei n, const GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLsizei n, const GLuint * arrays)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLsizei n, const GLuint * arrays)
{
(void) n; (void) arrays;
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_874)(GLsizei n, GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLsizei n, GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_874)(GLsizei n, GLuint * arrays)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLsizei n, GLuint * arrays)
{
(void) n; (void) arrays;
DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
@ -7001,9 +7001,9 @@ KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
}
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_875)(GLuint array);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_874)(GLuint array);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_875)(GLuint array)
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_874)(GLuint array)
{
(void) array;
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
@ -7062,9 +7062,9 @@ KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void)
DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n"));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLclampd zmin, GLclampd zmax);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLclampd zmin, GLclampd zmax);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLclampd zmin, GLclampd zmax)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLclampd zmin, GLclampd zmax)
{
(void) zmin; (void) zmax;
DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
@ -7076,9 +7076,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_885)(GLenum modeRGB, GLenum modeA);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLenum modeRGB, GLenum modeA);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_885)(GLenum modeRGB, GLenum modeA)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLenum modeRGB, GLenum modeA)
{
(void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
@ -7294,25 +7294,25 @@ KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint src
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_903)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_902)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_903)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_902)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
(void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter;
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_904)(GLenum target, GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_903)(GLenum target, GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_904)(GLenum target, GLenum pname, GLint param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_903)(GLenum target, GLenum pname, GLint param)
{
(void) target; (void) pname; (void) param;
DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_905)(GLenum target, GLintptr offset, GLsizeiptr size);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_904)(GLenum target, GLintptr offset, GLsizeiptr size);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_905)(GLenum target, GLintptr offset, GLsizeiptr size)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_904)(GLenum target, GLintptr offset, GLsizeiptr size)
{
(void) target; (void) offset; (void) size;
DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
@ -7986,17 +7986,17 @@ KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum target, GLenum pname, GLvoid ** params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLenum pname, GLvoid ** params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum target, GLenum pname, GLvoid ** params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLenum pname, GLvoid ** params)
{
(void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLenum target, GLsizei length, GLvoid * pointer);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum target, GLsizei length, GLvoid * pointer);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLenum target, GLsizei length, GLvoid * pointer)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum target, GLsizei length, GLvoid * pointer)
{
(void) target; (void) length; (void) pointer;
DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer));
@ -8043,41 +8043,41 @@ KEYWORD1 void KEYWORD2 NAME(TextureBarrierNV)(void)
DISPATCH(TextureBarrierNV, (), (F, "glTextureBarrierNV();\n"));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_972)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_971)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_972)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_971)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
{
(void) frontfunc; (void) backfunc; (void) ref; (void) mask;
DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_972)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_972)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
(void) target; (void) index; (void) count; (void) params;
DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_973)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_973)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
(void) target; (void) index; (void) count; (void) params;
DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_974)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_974)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
(void) target; (void) index; (void) count; (void) params;
DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_975)(GLuint id, GLenum pname, GLint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_974)(GLuint id, GLenum pname, GLint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_975)(GLuint id, GLenum pname, GLint64EXT * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_974)(GLuint id, GLenum pname, GLint64EXT * params)
{
(void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_976)(GLuint id, GLenum pname, GLuint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_975)(GLuint id, GLenum pname, GLuint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_976)(GLuint id, GLenum pname, GLuint64EXT * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_975)(GLuint id, GLenum pname, GLuint64EXT * params)
{
(void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
@ -8704,7 +8704,6 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(ClearBufferiv),
TABLE_ENTRY(ClearBufferuiv),
TABLE_ENTRY(GetStringi),
TABLE_ENTRY(TexBuffer),
TABLE_ENTRY(FramebufferTexture),
TABLE_ENTRY(GetBufferParameteri64v),
TABLE_ENTRY(GetInteger64i_v),
@ -8966,6 +8965,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(TextureStorage2DEXT),
TABLE_ENTRY(TextureStorage3DEXT),
TABLE_ENTRY(PolygonOffsetEXT),
TABLE_ENTRY(_dispatch_stub_697),
TABLE_ENTRY(_dispatch_stub_698),
TABLE_ENTRY(_dispatch_stub_699),
TABLE_ENTRY(_dispatch_stub_700),
@ -8973,7 +8973,6 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(_dispatch_stub_702),
TABLE_ENTRY(_dispatch_stub_703),
TABLE_ENTRY(_dispatch_stub_704),
TABLE_ENTRY(_dispatch_stub_705),
TABLE_ENTRY(ColorPointerEXT),
TABLE_ENTRY(EdgeFlagPointerEXT),
TABLE_ENTRY(IndexPointerEXT),
@ -9008,7 +9007,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(FogCoorddvEXT),
TABLE_ENTRY(FogCoordfEXT),
TABLE_ENTRY(FogCoordfvEXT),
TABLE_ENTRY(_dispatch_stub_740),
TABLE_ENTRY(_dispatch_stub_739),
TABLE_ENTRY(BlendFuncSeparateEXT),
TABLE_ENTRY(FlushVertexArrayRangeNV),
TABLE_ENTRY(VertexArrayRangeNV),
@ -9050,6 +9049,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(WindowPos4ivMESA),
TABLE_ENTRY(WindowPos4sMESA),
TABLE_ENTRY(WindowPos4svMESA),
TABLE_ENTRY(_dispatch_stub_781),
TABLE_ENTRY(_dispatch_stub_782),
TABLE_ENTRY(_dispatch_stub_783),
TABLE_ENTRY(_dispatch_stub_784),
@ -9058,7 +9058,6 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(_dispatch_stub_787),
TABLE_ENTRY(_dispatch_stub_788),
TABLE_ENTRY(_dispatch_stub_789),
TABLE_ENTRY(_dispatch_stub_790),
TABLE_ENTRY(AreProgramsResidentNV),
TABLE_ENTRY(BindProgramNV),
TABLE_ENTRY(DeleteProgramsNV),
@ -9139,11 +9138,11 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(SetFragmentShaderConstantATI),
TABLE_ENTRY(PointParameteriNV),
TABLE_ENTRY(PointParameterivNV),
TABLE_ENTRY(_dispatch_stub_870),
TABLE_ENTRY(_dispatch_stub_871),
TABLE_ENTRY(_dispatch_stub_872),
TABLE_ENTRY(_dispatch_stub_873),
TABLE_ENTRY(_dispatch_stub_874),
TABLE_ENTRY(_dispatch_stub_875),
TABLE_ENTRY(GetProgramNamedParameterdvNV),
TABLE_ENTRY(GetProgramNamedParameterfvNV),
TABLE_ENTRY(ProgramNamedParameter4dNV),
@ -9152,8 +9151,8 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(ProgramNamedParameter4fvNV),
TABLE_ENTRY(PrimitiveRestartIndexNV),
TABLE_ENTRY(PrimitiveRestartNV),
TABLE_ENTRY(_dispatch_stub_883),
TABLE_ENTRY(_dispatch_stub_884),
TABLE_ENTRY(_dispatch_stub_885),
TABLE_ENTRY(BindFramebufferEXT),
TABLE_ENTRY(BindRenderbufferEXT),
TABLE_ENTRY(CheckFramebufferStatusEXT),
@ -9171,9 +9170,9 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(IsFramebufferEXT),
TABLE_ENTRY(IsRenderbufferEXT),
TABLE_ENTRY(RenderbufferStorageEXT),
TABLE_ENTRY(_dispatch_stub_902),
TABLE_ENTRY(_dispatch_stub_903),
TABLE_ENTRY(_dispatch_stub_904),
TABLE_ENTRY(_dispatch_stub_905),
TABLE_ENTRY(BindFragDataLocationEXT),
TABLE_ENTRY(GetFragDataLocationEXT),
TABLE_ENTRY(GetUniformuivEXT),
@ -9231,8 +9230,8 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(GetTransformFeedbackVaryingEXT),
TABLE_ENTRY(TransformFeedbackVaryingsEXT),
TABLE_ENTRY(ProvokingVertexEXT),
TABLE_ENTRY(_dispatch_stub_962),
TABLE_ENTRY(_dispatch_stub_963),
TABLE_ENTRY(_dispatch_stub_964),
TABLE_ENTRY(GetObjectParameterivAPPLE),
TABLE_ENTRY(ObjectPurgeableAPPLE),
TABLE_ENTRY(ObjectUnpurgeableAPPLE),
@ -9240,11 +9239,11 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(CreateShaderProgramEXT),
TABLE_ENTRY(UseShaderProgramEXT),
TABLE_ENTRY(TextureBarrierNV),
TABLE_ENTRY(_dispatch_stub_971),
TABLE_ENTRY(_dispatch_stub_972),
TABLE_ENTRY(_dispatch_stub_973),
TABLE_ENTRY(_dispatch_stub_974),
TABLE_ENTRY(_dispatch_stub_975),
TABLE_ENTRY(_dispatch_stub_976),
TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES),
TABLE_ENTRY(EGLImageTargetTexture2DOES),
/* A whole bunch of no-op functions. These might be called
@ -9550,16 +9549,17 @@ _glapi_proc UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(DrawElementsInstancedEXT),
TABLE_ENTRY(DrawElementsInstanced),
TABLE_ENTRY(RenderbufferStorageMultisampleEXT),
TABLE_ENTRY(TexBuffer),
TABLE_ENTRY(BlendEquationSeparateIndexedAMD),
TABLE_ENTRY(BlendEquationIndexedAMD),
TABLE_ENTRY(BlendFuncSeparateIndexedAMD),
TABLE_ENTRY(BlendFuncIndexedAMD),
TABLE_ENTRY(PointParameterf),
TABLE_ENTRY(PointParameterfARB),
TABLE_ENTRY(_dispatch_stub_712),
TABLE_ENTRY(_dispatch_stub_711),
TABLE_ENTRY(PointParameterfv),
TABLE_ENTRY(PointParameterfvARB),
TABLE_ENTRY(_dispatch_stub_713),
TABLE_ENTRY(_dispatch_stub_712),
TABLE_ENTRY(SecondaryColor3b),
TABLE_ENTRY(SecondaryColor3bv),
TABLE_ENTRY(SecondaryColor3d),
@ -9585,7 +9585,7 @@ _glapi_proc UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(FogCoordf),
TABLE_ENTRY(FogCoordfv),
TABLE_ENTRY(BlendFuncSeparate),
TABLE_ENTRY(_dispatch_stub_741),
TABLE_ENTRY(_dispatch_stub_740),
TABLE_ENTRY(WindowPos2d),
TABLE_ENTRY(WindowPos2dARB),
TABLE_ENTRY(WindowPos2dv),

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