radeonsi: remove unused si_shader_context::type

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6340>
This commit is contained in:
Marek Olšák 2020-08-15 00:50:27 -04:00
parent 5151421ad0
commit 62aaa0d0b7
4 changed files with 0 additions and 10 deletions

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@ -346,12 +346,9 @@ void si_build_prim_discard_compute_shader(struct si_shader_context *ctx)
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &param_local_id);
/* Create the compute shader function. */
unsigned old_type = ctx->type;
gl_shader_stage old_stage = ctx->stage;
ctx->type = PIPE_SHADER_COMPUTE;
ctx->stage = MESA_SHADER_COMPUTE;
si_llvm_create_func(ctx, "prim_discard_cs", NULL, 0, THREADGROUP_SIZE);
ctx->type = old_type;
ctx->stage = old_stage;
if (VERTEX_COUNTER_GDS_MODE == 2) {

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@ -1333,7 +1333,6 @@ static bool si_build_main_function(struct si_shader_context *ctx, struct si_shad
const struct si_shader_info *info = &sel->info;
ctx->shader = shader;
ctx->type = sel->type;
ctx->stage = sel->info.stage;
ctx->num_const_buffers = util_last_bit(info->const_buffers_declared);
@ -1725,7 +1724,6 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_TESS_CTRL;
ctx.stage = MESA_SHADER_TESS_CTRL;
si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog,
@ -1790,7 +1788,6 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_GEOMETRY;
ctx.stage = MESA_SHADER_GEOMETRY;
/* Prepare the array of shader parts. */
@ -1998,7 +1995,6 @@ si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list,
shader.key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
shader.key.opt.vs_as_prim_discard_cs));
ctx.shader = &shader;
ctx.type = tgsi_processor_to_shader_stage(stage);
ctx.stage = stage;
build(&ctx, key);

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@ -49,7 +49,6 @@ struct si_shader_context {
struct si_shader *shader;
struct si_screen *screen;
unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
gl_shader_stage stage;
/* For clamping the non-constant index in resource indexing: */

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@ -477,7 +477,6 @@ struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
si_get_wave_size(sscreen, MESA_SHADER_VERTEX,
false, false, false, false));
ctx.shader = shader;
ctx.type = PIPE_SHADER_VERTEX;
ctx.stage = MESA_SHADER_VERTEX;
builder = ctx.ac.builder;
@ -564,7 +563,6 @@ struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
LLVMBuildRetVoid(ctx.ac.builder);
ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
ctx.stage = MESA_SHADER_GEOMETRY; /* override for shader dumping */
si_llvm_optimize_module(&ctx);