anv: Fix some depth buffer sampling cases on ICL+

Don't attempt sampling with HiZ if the sampler lacks support for it. On
ICL, the HW docs state that sampling with HiZ is not supported and that
instances of AUX_HIZ in the RENDER_SURFACE_STATE object will be
interpreted as AUX_NONE.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Nanley Chery 2019-04-30 14:49:10 -07:00 committed by Nanley Chery
parent ded2c202d5
commit 629806b55b
1 changed files with 7 additions and 1 deletions

View File

@ -3187,7 +3187,13 @@ anv_can_sample_with_hiz(const struct gen_device_info * const devinfo,
if (!(image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return false;
if (devinfo->gen < 8)
/* Allow this feature on BDW even though it is disabled in the BDW devinfo
* struct. There's documentation which suggests that this feature actually
* reduces performance on BDW, but it has only been observed to help so
* far. Sampling fast-cleared blocks on BDW must also be handled with care
* (see depth_stencil_attachment_compute_aux_usage() for more info).
*/
if (devinfo->gen != 8 && !devinfo->has_sample_with_hiz)
return false;
return image->samples == 1;