mesa/st: Use nir_shader_instructions_pass for st_nir_lower_builtin

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
This commit is contained in:
Jason Ekstrand 2022-05-12 14:04:14 -05:00 committed by Marge Bot
parent e16197c46e
commit 627d58099c
1 changed files with 59 additions and 93 deletions

View File

@ -64,12 +64,6 @@
#include "uniforms.h"
#include "program/prog_instruction.h"
typedef struct {
nir_shader *shader;
nir_builder builder;
void *mem_ctx;
} lower_builtin_state;
static const struct gl_builtin_uniform_element *
get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_path *path)
{
@ -97,10 +91,10 @@ get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_path *path)
}
static nir_variable *
get_variable(lower_builtin_state *state, nir_deref_path *path,
get_variable(nir_builder *b, nir_deref_path *path,
const struct gl_builtin_uniform_element *element)
{
nir_shader *shader = state->shader;
nir_shader *shader = b->shader;
gl_state_index16 tokens[STATE_LENGTH];
int idx = 1;
@ -163,111 +157,83 @@ get_variable(lower_builtin_state *state, nir_deref_path *path,
}
static bool
lower_builtin_block(lower_builtin_state *state, nir_block *block)
lower_builtin_instr(nir_builder *b, nir_instr *instr, UNUSED void *_data)
{
nir_builder *b = &state->builder;
bool progress = false;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_deref)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
nir_variable *var =
nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
if (var->data.mode != nir_var_uniform)
return false;
if (intrin->intrinsic != nir_intrinsic_load_deref)
continue;
/* built-in's will always start with "gl_" */
if (strncmp(var->name, "gl_", 3) != 0)
return false;
nir_variable *var =
nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
if (var->data.mode != nir_var_uniform)
continue;
const struct gl_builtin_uniform_desc *desc =
_mesa_glsl_get_builtin_uniform_desc(var->name);
/* built-in's will always start with "gl_" */
if (strncmp(var->name, "gl_", 3) != 0)
continue;
/* if no descriptor, it isn't something we need to handle specially: */
if (!desc)
return false;
const struct gl_builtin_uniform_desc *desc =
_mesa_glsl_get_builtin_uniform_desc(var->name);
nir_deref_path path;
nir_deref_path_init(&path, nir_src_as_deref(intrin->src[0]), NULL);
/* if no descriptor, it isn't something we need to handle specially: */
if (!desc)
continue;
const struct gl_builtin_uniform_element *element = get_element(desc, &path);
nir_deref_path path;
nir_deref_path_init(&path, nir_src_as_deref(intrin->src[0]), NULL);
const struct gl_builtin_uniform_element *element = get_element(desc, &path);
/* matrix elements (array_deref) do not need special handling: */
if (!element) {
nir_deref_path_finish(&path);
continue;
}
/* remove existing var from uniform list: */
exec_node_remove(&var->node);
/* the _self_link() ensures we can remove multiple times, rather than
* trying to keep track of what we have already removed:
*/
exec_node_self_link(&var->node);
nir_variable *new_var = get_variable(state, &path, element);
/* matrix elements (array_deref) do not need special handling: */
if (!element) {
nir_deref_path_finish(&path);
b->cursor = nir_before_instr(instr);
nir_ssa_def *def = nir_load_var(b, new_var);
/* swizzle the result: */
unsigned swiz[NIR_MAX_VEC_COMPONENTS] = {0};
for (unsigned i = 0; i < 4; i++) {
swiz[i] = GET_SWZ(element->swizzle, i);
assert(swiz[i] <= SWIZZLE_W);
}
def = nir_swizzle(b, def, swiz, intrin->num_components);
/* and rewrite uses of original instruction: */
assert(intrin->dest.is_ssa);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, def);
/* at this point intrin should be unused. We need to remove it
* (rather than waiting for DCE pass) to avoid dangling reference
* to remove'd var. And we have to remove the original uniform
* var since we don't want it to get uniform space allocated.
*/
nir_instr_remove(&intrin->instr);
progress = true;
return false;
}
return progress;
}
/* remove existing var from uniform list: */
exec_node_remove(&var->node);
/* the _self_link() ensures we can remove multiple times, rather than
* trying to keep track of what we have already removed:
*/
exec_node_self_link(&var->node);
static void
lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl)
{
nir_builder_init(&state->builder, impl);
state->mem_ctx = ralloc_parent(impl);
nir_variable *new_var = get_variable(b, &path, element);
nir_deref_path_finish(&path);
bool progress = false;
nir_foreach_block(block, impl) {
progress |= lower_builtin_block(state, block);
b->cursor = nir_before_instr(instr);
nir_ssa_def *def = nir_load_var(b, new_var);
/* swizzle the result: */
unsigned swiz[NIR_MAX_VEC_COMPONENTS] = {0};
for (unsigned i = 0; i < 4; i++) {
swiz[i] = GET_SWZ(element->swizzle, i);
assert(swiz[i] <= SWIZZLE_W);
}
def = nir_swizzle(b, def, swiz, intrin->num_components);
if (progress)
nir_remove_dead_derefs_impl(impl);
/* and rewrite uses of original instruction: */
assert(intrin->dest.is_ssa);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa, def);
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
/* at this point intrin should be unused. We need to remove it
* (rather than waiting for DCE pass) to avoid dangling reference
* to remove'd var. And we have to remove the original uniform
* var since we don't want it to get uniform space allocated.
*/
nir_instr_remove(&intrin->instr);
return true;
}
void
st_nir_lower_builtin(nir_shader *shader)
{
lower_builtin_state state;
state.shader = shader;
nir_foreach_function(function, shader) {
if (function->impl)
lower_builtin_impl(&state, function->impl);
}
if (nir_shader_instructions_pass(shader, lower_builtin_instr,
nir_metadata_block_index |
nir_metadata_dominance, NULL))
nir_remove_dead_derefs(shader);
}