anv: Compile shader stages in pipeline order.

Instead of the arbitrary order modules might be specified in.

Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke 2016-02-24 15:41:24 -08:00
parent 8dddc3fb1e
commit 623ce595a9
1 changed files with 25 additions and 21 deletions

View File

@ -1108,29 +1108,33 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
pipeline->active_stages = 0;
pipeline->total_scratch = 0;
const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
ANV_FROM_HANDLE(anv_shader_module, module,
pCreateInfo->pStages[i].module);
gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
pStages[stage] = &pCreateInfo->pStages[i];
modules[stage] = anv_shader_module_from_handle(pStages[stage]->module);
}
switch (pCreateInfo->pStages[i].stage) {
case VK_SHADER_STAGE_VERTEX_BIT:
anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, module,
pCreateInfo->pStages[i].pName,
pCreateInfo->pStages[i].pSpecializationInfo);
break;
case VK_SHADER_STAGE_GEOMETRY_BIT:
anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, module,
pCreateInfo->pStages[i].pName,
pCreateInfo->pStages[i].pSpecializationInfo);
break;
case VK_SHADER_STAGE_FRAGMENT_BIT:
anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra, module,
pCreateInfo->pStages[i].pName,
pCreateInfo->pStages[i].pSpecializationInfo);
break;
default:
anv_finishme("Unsupported shader stage");
}
if (modules[MESA_SHADER_VERTEX]) {
anv_pipeline_compile_vs(pipeline, cache, pCreateInfo,
modules[MESA_SHADER_VERTEX],
pStages[MESA_SHADER_VERTEX]->pName,
pStages[MESA_SHADER_VERTEX]->pSpecializationInfo);
}
if (modules[MESA_SHADER_GEOMETRY]) {
anv_pipeline_compile_gs(pipeline, cache, pCreateInfo,
modules[MESA_SHADER_GEOMETRY],
pStages[MESA_SHADER_GEOMETRY]->pName,
pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo);
}
if (modules[MESA_SHADER_FRAGMENT]) {
anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra,
modules[MESA_SHADER_FRAGMENT],
pStages[MESA_SHADER_FRAGMENT]->pName,
pStages[MESA_SHADER_FRAGMENT]->pSpecializationInfo);
}
if (!(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT)) {