windows: more VC8 project file updates

Make some compiler flags per-file.
Remove driverfuncs.c from osmesa project.
This commit is contained in:
Karl Schultz 2009-01-20 08:58:40 -07:00 committed by Brian Paul
parent 437fa85ba3
commit 61a387dca1
2 changed files with 11 additions and 143 deletions

View File

@ -5,7 +5,6 @@
Name="mesa"
ProjectGUID="{2120C974-2717-4709-B44F-D6E6D0A56448}"
RootNamespace="mesa"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -45,7 +44,7 @@
AdditionalOptions="/Zm1000 "
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/glapi,../../../../src/mesa/main,../../../../src/mesa/shader,../../../../src/mesa/shader/slang,../../../../src/mesa/shader/grammar"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,_DLL,BUILD_GL32,MESA_MINWARN"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;NDEBUG;WIN32;_LIB;_DLL;BUILD_GL32;MESA_MINWARN"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -120,7 +119,7 @@
AdditionalOptions="/Zm1000 "
Optimization="0"
AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/glapi,../../../../src/mesa/main,../../../../src/mesa/shader,../../../../src/mesa/shader/slang,../../../../src/mesa/shader/grammar"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB,_DLL,BUILD_GL32,MESA_MINWARN"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;_DEBUG;WIN32;_LIB;_DLL;BUILD_GL32;MESA_MINWARN"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\Debug/mesa.pch"
@ -328,42 +327,10 @@
<File
RelativePath="..\..\..\..\src\mesa\glapi\glapi.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\glapi\glapi_getproc.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\glapi\glthread.c"
@ -398,7 +365,6 @@
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
@ -407,7 +373,6 @@
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
@ -434,22 +399,6 @@
<File
RelativePath="..\..\..\..\src\mesa\main\imports.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\main\light.c"
@ -562,22 +511,6 @@
<File
RelativePath="..\..\..\..\src\mesa\shader\prog_print.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\shader\prog_statevars.c"
@ -750,22 +683,6 @@
<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_codegen.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_compile.c"
@ -790,42 +707,10 @@
<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_emit.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_ir.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_label.c"
@ -850,22 +735,6 @@
<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_print.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_simplify.c"

View File

@ -1,10 +1,9 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Version="8.00"
Name="osmesa"
ProjectGUID="{8D6CD423-383B-49E7-81BC-D20C70B07DF5}"
RootNamespace="osmesa"
>
<Platforms>
<Platform
@ -48,9 +47,9 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/main,../../../../src/mesa/glapi,../../../../src/mesa/swrast,../../../../src/mesa/shader"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;OSMESA_EXPORTS;BUILD_GL32"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;OSMESA_EXPORTS"
StringPooling="true"
RuntimeLibrary="2"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/osmesa.pch"
AssemblerListingLocation=".\Release/"
@ -74,10 +73,12 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="opengl32.lib winmm.lib msvcrt.lib odbc32.lib odbccp32.lib"
OutputFile="Release/OSMESA32.DLL"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../gdi/Release"
IgnoreAllDefaultLibraries="true"
ModuleDefinitionFile="..\..\..\..\src\mesa\drivers\osmesa\osmesa.def"
ProgramDatabaseFile=".\Release/OSMESA32.pdb"
ImportLibrary=".\Release/OSMESA32.lib"
@ -142,9 +143,9 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/main,../../../../src/mesa/glapi,../../../../src/mesa/swrast,../../../../src/mesa/shader"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;OSMESA_EXPORTS;BUILD_GL32"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;OSMESA_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\Debug/osmesa.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
@ -168,10 +169,12 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="opengl32.lib winmm.lib msvcrtd.lib odbc32.lib odbccp32.lib"
OutputFile="Debug/OSMESA32.DLL"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../gdi/Debug"
IgnoreAllDefaultLibraries="true"
ModuleDefinitionFile="..\..\..\..\src\mesa\drivers\osmesa\osmesa.def"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/OSMESA32.pdb"
@ -224,10 +227,6 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\..\..\include\gl\osmesa.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"