mesa: Prevent possible array out-of-bounds access by _mesa_light.
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e661bf5018
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@ -1050,14 +1050,31 @@ _mesa_PopAttrib(void)
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_mesa_light(ctx, i, GL_SPECULAR, l->Specular );
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_mesa_light(ctx, i, GL_POSITION, l->EyePosition);
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_mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
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_mesa_light(ctx, i, GL_SPOT_EXPONENT, &l->SpotExponent);
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_mesa_light(ctx, i, GL_SPOT_CUTOFF, &l->SpotCutoff);
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_mesa_light(ctx, i, GL_CONSTANT_ATTENUATION,
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&l->ConstantAttenuation);
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_mesa_light(ctx, i, GL_LINEAR_ATTENUATION,
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&l->LinearAttenuation);
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_mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION,
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&l->QuadraticAttenuation);
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{
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GLfloat p[4] = { 0 };
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p[0] = l->SpotExponent;
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_mesa_light(ctx, i, GL_SPOT_EXPONENT, p);
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}
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{
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GLfloat p[4] = { 0 };
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p[0] = l->SpotCutoff;
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_mesa_light(ctx, i, GL_SPOT_CUTOFF, p);
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}
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{
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GLfloat p[4] = { 0 };
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p[0] = l->ConstantAttenuation;
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_mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p);
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}
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{
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GLfloat p[4] = { 0 };
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p[0] = l->LinearAttenuation;
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_mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p);
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}
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{
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GLfloat p[4] = { 0 };
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p[0] = l->QuadraticAttenuation;
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_mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
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}
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}
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/* light model */
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_mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
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