radv/pipeline: handle tessellation shader compilation

So tess shaders have some circular dependencies,

TCS needs the TES primitive mode
TES needs the TCS vertices out

This builds the nir for each shader first to get the
info, executes a tes specific nir pass, then builds
the LLVM shaders.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-03-30 08:45:42 +01:00
parent aaabdd6bc6
commit 60fc0544e0
1 changed files with 142 additions and 0 deletions

View File

@ -589,6 +589,131 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
return variant;
}
static union ac_shader_variant_key
radv_compute_tes_key(bool as_es)
{
union ac_shader_variant_key key;
memset(&key, 0, sizeof(key));
key.tes.as_es = as_es;
return key;
}
static union ac_shader_variant_key
radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
{
union ac_shader_variant_key key;
memset(&key, 0, sizeof(key));
key.tcs.primitive_mode = primitive_mode;
key.tcs.input_vertices = input_vertices;
return key;
}
static void
radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
struct radv_pipeline_cache *cache,
struct radv_shader_module *tcs_module,
struct radv_shader_module *tes_module,
const char *tcs_entrypoint,
const char *tes_entrypoint,
const VkSpecializationInfo *tcs_spec_info,
const VkSpecializationInfo *tes_spec_info,
struct radv_pipeline_layout *layout,
unsigned input_vertices)
{
unsigned char tcs_sha1[20], tes_sha1[20];
struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
nir_shader *tes_nir, *tcs_nir;
void *tes_code = NULL, *tcs_code = NULL;
unsigned tes_code_size = 0, tcs_code_size = 0;
union ac_shader_variant_key tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline));
union ac_shader_variant_key tcs_key;
bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
if (tes_module->nir)
_mesa_sha1_compute(tes_module->nir->info->name,
strlen(tes_module->nir->info->name),
tes_module->sha1);
radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
cache,
tes_sha1);
if (tes_variant) {
tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
if (tcs_module->nir)
_mesa_sha1_compute(tcs_module->nir->info->name,
strlen(tcs_module->nir->info->name),
tcs_module->sha1);
radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
cache,
tcs_sha1);
}
if (tcs_variant && tes_variant) {
pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
return;
}
tes_nir = radv_shader_compile_to_nir(pipeline->device,
tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
tes_spec_info, dump);
if (tes_nir == NULL)
return;
tcs_nir = radv_shader_compile_to_nir(pipeline->device,
tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
tcs_spec_info, dump);
if (tcs_nir == NULL)
return;
nir_lower_tes_patch_vertices(tes_nir,
tcs_nir->info->tess.tcs_vertices_out);
tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
layout, &tes_key, &tes_code,
&tes_code_size, dump);
tcs_key = radv_compute_tcs_key(tes_nir->info->tess.primitive_mode, input_vertices);
if (tcs_module->nir)
_mesa_sha1_compute(tcs_module->nir->info->name,
strlen(tcs_module->nir->info->name),
tcs_module->sha1);
radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
layout, &tcs_key, &tcs_code,
&tcs_code_size, dump);
if (!tes_module->nir)
ralloc_free(tes_nir);
if (!tcs_module->nir)
ralloc_free(tcs_nir);
if (tes_variant)
tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
tes_code, tes_code_size);
if (tcs_variant)
tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
tcs_code, tcs_code_size);
if (tes_code)
free(tes_code);
if (tcs_code)
free(tcs_code);
pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
return;
}
static VkResult
radv_pipeline_scratch_init(struct radv_device *device,
struct radv_pipeline *pipeline)
@ -1876,6 +2001,23 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
} else
pipeline->graphics.vgt_gs_mode = 0;
if (modules[MESA_SHADER_TESS_EVAL]) {
assert(modules[MESA_SHADER_TESS_CTRL]);
radv_tess_pipeline_compile(pipeline,
cache,
modules[MESA_SHADER_TESS_CTRL],
modules[MESA_SHADER_TESS_EVAL],
pStages[MESA_SHADER_TESS_CTRL]->pName,
pStages[MESA_SHADER_TESS_EVAL]->pName,
pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
pipeline->layout,
pCreateInfo->pTessellationState->patchControlPoints);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
}
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);