vbo: create a new draw function interface for indirect draws

All indirect draws are passed to the new draw function. By default
there's a fallback implementation which pipes it right back to
draw_prims, but eventually both the fallback and draw_prim's support for
indirect drawing should be removed.

This should allow a backend to properly support ARB_multi_draw_indirect
and ARB_indirect_parameters.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ilia Mirkin 2015-12-30 18:10:56 -05:00
parent 2923c7a0ed
commit 60d0cfd429
4 changed files with 89 additions and 75 deletions

View File

@ -110,6 +110,18 @@ typedef void (*vbo_draw_func)( struct gl_context *ctx,
struct gl_buffer_object *indirect);
typedef void (*vbo_indirect_draw_func)(
struct gl_context *ctx,
GLuint mode,
struct gl_buffer_object *indirect_data,
GLsizeiptr indirect_offset,
unsigned draw_count,
unsigned stride,
struct gl_buffer_object *indirect_params,
GLsizeiptr indirect_params_offset,
const struct _mesa_index_buffer *ib);
/* Utility function to cope with various constraints on tnl modules or
@ -179,6 +191,9 @@ void vbo_always_unmap_buffers(struct gl_context *ctx);
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void vbo_set_indirect_draw_func(struct gl_context *ctx,
vbo_indirect_draw_func func);
void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
void vbo_bind_arrays(struct gl_context *ctx);

View File

@ -135,6 +135,48 @@ static void init_mat_currval(struct gl_context *ctx)
}
}
static void
vbo_draw_indirect_prims(struct gl_context *ctx,
GLuint mode,
struct gl_buffer_object *indirect_data,
GLsizeiptr indirect_offset,
unsigned draw_count,
unsigned stride,
struct gl_buffer_object *indirect_params,
GLsizeiptr indirect_params_offset,
const struct _mesa_index_buffer *ib)
{
struct vbo_context *vbo = vbo_context(ctx);
struct _mesa_prim *prim;
GLsizei i;
prim = calloc(draw_count, sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
(draw_count > 1) ? "Multi" : "",
ib ? "Elements" : "Arrays",
indirect_params ? "CountARB" : "");
return;
}
prim[0].begin = 1;
prim[draw_count - 1].end = 1;
for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
prim[i].mode = mode;
prim[i].indexed = !!ib;
prim[i].indirect_offset = indirect_offset;
prim[i].is_indirect = 1;
prim[i].draw_id = i;
}
vbo->draw_prims(ctx, prim, draw_count,
ib, GL_TRUE, 0, ~0,
NULL, 0,
ctx->DrawIndirectBuffer);
free(prim);
}
GLboolean _vbo_CreateContext( struct gl_context *ctx )
{
@ -152,6 +194,7 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
init_legacy_currval( ctx );
init_generic_currval( ctx );
init_mat_currval( ctx );
vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
/* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
* of vertex program active.
@ -223,3 +266,10 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
vbo->draw_prims = func;
}
void vbo_set_indirect_draw_func(struct gl_context *ctx,
vbo_indirect_draw_func func)
{
struct vbo_context *vbo = vbo_context(ctx);
vbo->draw_indirect_prims = func;
}

View File

@ -76,6 +76,12 @@ struct vbo_context {
* is responsible for initiating any fallback actions required:
*/
vbo_draw_func draw_prims;
/* Optional callback for indirect draws. This allows multidraws to not be
* broken up, as well as for the actual count to be passed in as a separate
* indirect parameter.
*/
vbo_indirect_draw_func draw_indirect_prims;
};

View File

@ -1546,27 +1546,14 @@ vbo_validated_drawarraysindirect(struct gl_context *ctx,
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[1];
vbo_bind_arrays(ctx);
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].is_indirect = 1;
prim[0].indirect_offset = (GLsizeiptr)indirect;
/* NOTE: We do NOT want to handle primitive restart here, nor perform any
* other checks that require knowledge of the values in the command buffer.
* That would defeat the whole purpose of this function.
*/
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1,
NULL, GL_TRUE, 0, ~0,
NULL, 0,
ctx->DrawIndirectBuffer);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, (GLsizeiptr)indirect,
1 /* draw_count */, 16 /* stride */,
NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
@ -1580,36 +1567,18 @@ vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim *prim;
GLsizei i;
GLsizeiptr offset = (GLsizeiptr)indirect;
if (primcount == 0)
return;
prim = calloc(primcount, sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawArraysIndirect");
return;
}
vbo_bind_arrays(ctx);
prim[0].begin = 1;
prim[primcount - 1].end = 1;
for (i = 0; i < primcount; ++i, offset += stride) {
prim[i].mode = mode;
prim[i].indirect_offset = offset;
prim[i].is_indirect = 1;
prim[i].draw_id = i;
}
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, primcount,
NULL, GL_TRUE, 0, ~0,
NULL, 0,
ctx->DrawIndirectBuffer);
free(prim);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, offset,
primcount, stride,
NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
@ -1623,7 +1592,6 @@ vbo_validated_drawelementsindirect(struct gl_context *ctx,
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim prim[1];
vbo_bind_arrays(ctx);
@ -1632,19 +1600,12 @@ vbo_validated_drawelementsindirect(struct gl_context *ctx,
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = NULL;
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].indexed = 1;
prim[0].indirect_offset = (GLsizeiptr)indirect;
prim[0].is_indirect = 1;
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1,
&ib, GL_TRUE, 0, ~0,
NULL, 0,
ctx->DrawIndirectBuffer);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, (GLsizeiptr)indirect,
1 /* draw_count */, 20 /* stride */,
NULL, 0,
&ib);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
@ -1659,17 +1620,10 @@ vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim *prim;
GLsizei i;
GLsizeiptr offset = (GLsizeiptr)indirect;
if (primcount == 0)
return;
prim = calloc(primcount, sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElementsIndirect");
return;
}
vbo_bind_arrays(ctx);
@ -1680,23 +1634,12 @@ vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = NULL;
prim[0].begin = 1;
prim[primcount - 1].end = 1;
for (i = 0; i < primcount; ++i, offset += stride) {
prim[i].mode = mode;
prim[i].indexed = 1;
prim[i].indirect_offset = offset;
prim[i].is_indirect = 1;
prim[i].draw_id = i;
}
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, primcount,
&ib, GL_TRUE, 0, ~0,
NULL, 0,
ctx->DrawIndirectBuffer);
free(prim);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, offset,
primcount, stride,
NULL, 0,
&ib);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);