panfrost: Clamp shader->uniform_count
Rather than passing the clamp out-of-band to be done at draw-time, just handle it together in pan_assemble. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
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@ -260,8 +260,7 @@ panfrost_shader_compile(struct panfrost_context *ctx,
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/* Separate as primary uniform count is truncated. Sysvals are prefix
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* uniforms */
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state->uniform_count = s->num_uniforms + program.sysval_count;
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state->uniform_cutoff = program.uniform_cutoff;
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state->uniform_count = MIN2(s->num_uniforms + program.sysval_count, program.uniform_cutoff);
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state->work_reg_count = program.work_register_count;
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if (dev->quirks & IS_BIFROST)
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@ -338,11 +338,9 @@ panfrost_shader_meta_init(struct panfrost_context *ctx,
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SET_BIT(meta->bifrost2.preload_regs, 0x10, ss->reads_frag_coord);
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}
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meta->bifrost2.uniform_count = MIN2(ss->uniform_count,
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ss->uniform_cutoff);
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meta->bifrost2.uniform_count = ss->uniform_count;
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} else {
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meta->midgard1.uniform_count = MIN2(ss->uniform_count,
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ss->uniform_cutoff);
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meta->midgard1.uniform_count = ss->uniform_count;
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meta->midgard1.work_count = ss->work_reg_count;
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/* TODO: This is not conformant on ES3 */
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@ -185,8 +185,7 @@ struct panfrost_shader_state {
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bool compiled;
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/* Non-descript information */
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int uniform_count;
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unsigned uniform_cutoff;
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unsigned uniform_count;
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unsigned work_reg_count;
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unsigned attribute_count;
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bool can_discard;
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