glsl: move builtin vector types to glsl_types.cpp

First step at untangling NIR's dependency on glsl_types without bringing
in the dependency on glsl_symbol_table.  The builtin types are now in
glsl_types (which will end up in NIR), but adding them to the symbol-
table stays in builtin_types.cpp (which will not be part of NIR).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2015-10-10 12:39:57 -04:00
parent 33de998230
commit 60690cb3b3
2 changed files with 15 additions and 3 deletions

View File

@ -43,9 +43,7 @@
* convenience pointers (glsl_type::foo_type).
* @{
*/
#define DECL_TYPE(NAME, ...) \
const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
#define DECL_TYPE(NAME, ...)
#define STRUCT_TYPE(NAME) \
const glsl_type glsl_type::_struct_##NAME##_type = \

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@ -1729,3 +1729,17 @@ glsl_type::coordinate_components() const
return size;
}
/**
* Declarations of type flyweights (glsl_type::_foo_type) and
* convenience pointers (glsl_type::foo_type).
* @{
*/
#define DECL_TYPE(NAME, ...) \
const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
#define STRUCT_TYPE(NAME)
#include "builtin_type_macros.h"
/** @} */