state_tracker: remove sw_primitive_restart from st_context

The VBO module now can handle primitive restart in software
if required.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Jordan Justen 2012-05-07 16:17:31 -07:00
parent eef193560e
commit 602913192d
2 changed files with 0 additions and 2 deletions

View File

@ -79,7 +79,6 @@ struct st_context
struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
struct draw_stage *rastpos_stage; /**< For glRasterPos */
GLboolean sw_primitive_restart;
GLboolean clamp_frag_color_in_shader;
GLboolean clamp_vert_color_in_shader;

View File

@ -601,7 +601,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.NV_primitive_restart = GL_TRUE;
if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
st->sw_primitive_restart = GL_TRUE;
ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
}