iris: Cache assembly shaders in the on-disk shader cache

This implements storing and retrieving iris_compiled_shader objects
from the on-disk shader cache.

(by Dylan Baker and Kenneth Graunke)
This commit is contained in:
Dylan Baker 2018-12-20 15:54:06 -08:00 committed by Kenneth Graunke
parent dc5dc727d5
commit 601c9bc135
3 changed files with 236 additions and 6 deletions

View File

@ -781,6 +781,19 @@ struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
unsigned per_thread_scratch,
gl_shader_stage stage);
/* iris_disk_cache.c */
void iris_disk_cache_store(struct disk_cache *cache,
const struct iris_uncompiled_shader *ish,
const struct iris_compiled_shader *shader,
const void *prog_key,
uint32_t prog_key_size);
struct iris_compiled_shader *
iris_disk_cache_retrieve(struct iris_context *ice,
const struct iris_uncompiled_shader *ish,
const void *prog_key,
uint32_t prog_key_size);
/* iris_program_cache.c */
void iris_init_program_cache(struct iris_context *ice);

View File

@ -39,6 +39,186 @@
#include "iris_context.h"
static bool debug = false;
/**
* Compute a disk cache key for the given uncompiled shader and NOS key.
*/
static void
iris_disk_cache_compute_key(struct disk_cache *cache,
const struct iris_uncompiled_shader *ish,
const void *orig_prog_key,
uint32_t prog_key_size,
cache_key cache_key)
{
gl_shader_stage stage = ish->nir->info.stage;
/* Create a copy of the program key with program_string_id zeroed out.
* It's essentially random data which we don't want to include in our
* hashing and comparisons. We'll set a proper value on a cache hit.
*/
union brw_any_prog_key prog_key;
memcpy(&prog_key, orig_prog_key, prog_key_size);
brw_prog_key_set_id(&prog_key, stage, 0);
uint32_t data_size = prog_key_size + ish->ir_cache_binary_size;
void *data = malloc(data_size);
memcpy(data, &prog_key, prog_key_size);
memcpy(data + prog_key_size, ish->ir_cache_binary,
ish->ir_cache_binary_size);
disk_cache_compute_key(cache, data, data_size, cache_key);
free(data);
}
/**
* Store the given compiled shader in the disk cache.
*
* This should only be called on newly compiled shaders. No checking is
* done to prevent repeated stores of the same shader.
*/
void
iris_disk_cache_store(struct disk_cache *cache,
const struct iris_uncompiled_shader *ish,
const struct iris_compiled_shader *shader,
const void *prog_key,
uint32_t prog_key_size)
{
#ifdef ENABLE_SHADER_CACHE
if (!cache)
return;
gl_shader_stage stage = ish->nir->info.stage;
const struct brw_stage_prog_data *prog_data = shader->prog_data;
cache_key cache_key;
iris_disk_cache_compute_key(cache, ish, prog_key, prog_key_size, cache_key);
if (debug) {
char sha1[41];
_mesa_sha1_format(sha1, cache_key);
fprintf(stderr, "[mesa disk cache] storing %s\n", sha1);
}
struct blob blob;
blob_init(&blob);
/* We write the following data to the cache blob:
*
* 1. Prog data (must come first because it has the assembly size)
* 2. Assembly code
* 3. Number of entries in the system value array
* 4. System value array
* 5. Legacy param array (only used for compute workgroup ID)
*/
blob_write_bytes(&blob, shader->prog_data, brw_prog_data_size(stage));
blob_write_bytes(&blob, shader->map, shader->prog_data->program_size);
blob_write_bytes(&blob, &shader->num_system_values, sizeof(unsigned));
blob_write_bytes(&blob, shader->system_values,
shader->num_system_values * sizeof(enum brw_param_builtin));
blob_write_bytes(&blob, prog_data->param,
prog_data->nr_params * sizeof(uint32_t));
disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
blob_finish(&blob);
#endif
}
/**
* Search for a compiled shader in the disk cache. If found, upload it
* to the in-memory program cache so we can use it.
*/
struct iris_compiled_shader *
iris_disk_cache_retrieve(struct iris_context *ice,
const struct iris_uncompiled_shader *ish,
const void *prog_key,
uint32_t key_size)
{
#ifdef ENABLE_SHADER_CACHE
struct iris_screen *screen = (void *) ice->ctx.screen;
struct disk_cache *cache = screen->disk_cache;
gl_shader_stage stage = ish->nir->info.stage;
if (!cache)
return NULL;
cache_key cache_key;
iris_disk_cache_compute_key(cache, ish, prog_key, key_size, cache_key);
if (debug) {
char sha1[41];
_mesa_sha1_format(sha1, cache_key);
fprintf(stderr, "[mesa disk cache] retrieving %s: ", sha1);
}
size_t size;
void *buffer = disk_cache_get(screen->disk_cache, cache_key, &size);
if (debug)
fprintf(stderr, "%s\n", buffer ? "found" : "missing");
if (!buffer)
return NULL;
const uint32_t prog_data_size = brw_prog_data_size(stage);
struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size);
const void *assembly;
uint32_t num_system_values;
uint32_t *system_values = NULL;
uint32_t *so_decls = NULL;
struct blob_reader blob;
blob_reader_init(&blob, buffer, size);
blob_copy_bytes(&blob, prog_data, prog_data_size);
assembly = blob_read_bytes(&blob, prog_data->program_size);
num_system_values = blob_read_uint32(&blob);
if (num_system_values) {
system_values =
ralloc_array(NULL, enum brw_param_builtin, num_system_values);
blob_copy_bytes(&blob, system_values,
num_system_values * sizeof(enum brw_param_builtin));
}
prog_data->param = NULL;
prog_data->pull_param = NULL;
assert(prog_data->nr_pull_params == 0);
if (prog_data->nr_params) {
prog_data->param = ralloc_array(NULL, uint32_t, prog_data->nr_params);
blob_copy_bytes(&blob, prog_data->param,
prog_data->nr_params * sizeof(uint32_t));
}
if (stage == MESA_SHADER_VERTEX ||
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY) {
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
so_decls = ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
}
/* System values and uniforms are stored in constant buffer 0, the
* user-facing UBOs are indexed by one. So if any constant buffer is
* needed, the constant buffer 0 will be needed, so account for it.
*/
unsigned num_cbufs = ish->nir->info.num_ubos;
if (num_cbufs || num_system_values || ish->nir->num_uniforms)
num_cbufs++;
/* Upload our newly read shader to the in-memory program cache and
* return it to the caller.
*/
return iris_upload_shader(ice, stage, key_size, prog_key, assembly,
prog_data, so_decls, system_values,
num_system_values, num_cbufs);
#else
return NULL;
#endif
}
/**
* Initialize the on-disk shader cache.
*/

View File

@ -587,6 +587,8 @@ iris_compile_vs(struct iris_context *ice,
prog_data, so_decls, system_values, num_system_values,
num_cbufs);
iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
}
@ -611,6 +613,9 @@ iris_update_compiled_vs(struct iris_context *ice)
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
if (!shader)
shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
if (!shader)
shader = iris_compile_vs(ice, ish, &key);
@ -778,6 +783,9 @@ iris_compile_tcs(struct iris_context *ice,
prog_data, NULL, system_values, num_system_values,
num_cbufs);
if (ish)
iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
}
@ -811,6 +819,9 @@ iris_update_compiled_tcs(struct iris_context *ice)
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
if (tcs && !shader)
shader = iris_disk_cache_retrieve(ice, tcs, &key, sizeof(key));
if (!shader)
shader = iris_compile_tcs(ice, tcs, &key);
@ -880,6 +891,8 @@ iris_compile_tes(struct iris_context *ice,
prog_data, so_decls, system_values, num_system_values,
num_cbufs);
iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
}
@ -905,6 +918,9 @@ iris_update_compiled_tes(struct iris_context *ice)
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
if (!shader)
shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
if (!shader)
shader = iris_compile_tes(ice, ish, &key);
@ -980,6 +996,8 @@ iris_compile_gs(struct iris_context *ice,
prog_data, so_decls, system_values, num_system_values,
num_cbufs);
iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
}
@ -1006,6 +1024,9 @@ iris_update_compiled_gs(struct iris_context *ice)
shader =
iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
if (!shader)
shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
if (!shader)
shader = iris_compile_gs(ice, ish, &key);
}
@ -1070,6 +1091,8 @@ iris_compile_fs(struct iris_context *ice,
prog_data, NULL, system_values, num_system_values,
num_cbufs);
iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
}
@ -1096,6 +1119,9 @@ iris_update_compiled_fs(struct iris_context *ice)
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
if (!shader)
shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
if (!shader)
shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
@ -1330,6 +1356,8 @@ iris_compile_cs(struct iris_context *ice,
prog_data, NULL, system_values, num_system_values,
num_cbufs);
iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
ralloc_free(mem_ctx);
return shader;
}
@ -1349,6 +1377,9 @@ iris_update_compiled_compute_shader(struct iris_context *ice)
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
if (!shader)
shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
if (!shader)
shader = iris_compile_cs(ice, ish, &key);
@ -1512,7 +1543,8 @@ iris_create_vs_state(struct pipe_context *ctx,
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
iris_compile_vs(ice, ish, &key);
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_vs(ice, ish, &key);
}
return ish;
@ -1551,7 +1583,8 @@ iris_create_tcs_state(struct pipe_context *ctx,
if (compiler->use_tcs_8_patch)
key.input_vertices = info->tess.tcs_vertices_out;
iris_compile_tcs(ice, ish, &key);
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_tcs(ice, ish, &key);
}
return ish;
@ -1577,7 +1610,8 @@ iris_create_tes_state(struct pipe_context *ctx,
.patch_inputs_read = info->patch_inputs_read,
};
iris_compile_tes(ice, ish, &key);
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_tes(ice, ish, &key);
}
return ish;
@ -1597,7 +1631,8 @@ iris_create_gs_state(struct pipe_context *ctx,
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
iris_compile_gs(ice, ish, &key);
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_gs(ice, ish, &key);
}
return ish;
@ -1641,7 +1676,8 @@ iris_create_fs_state(struct pipe_context *ctx,
can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
};
iris_compile_fs(ice, ish, &key, NULL);
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_fs(ice, ish, &key, NULL);
}
return ish;
@ -1664,7 +1700,8 @@ iris_create_compute_state(struct pipe_context *ctx,
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
iris_compile_cs(ice, ish, &key);
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_cs(ice, ish, &key);
}
return ish;