mesa/subroutines: fix reset on bindpipeline

Fixes:
GL45-CTS.shader_subroutine.subroutine_uniform_reset

Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-05-17 16:25:02 +10:00
parent 7fa0250f94
commit 5fe912831c
2 changed files with 7 additions and 1 deletions

View File

@ -442,6 +442,7 @@ void
_mesa_bind_pipeline(struct gl_context *ctx,
struct gl_pipeline_object *pipe)
{
int i;
/* First bind the Pipeline to pipeline binding point */
_mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
@ -467,6 +468,9 @@ _mesa_bind_pipeline(struct gl_context *ctx,
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
for (i = 0; i < MESA_SHADER_STAGES; i++)
_mesa_shader_program_init_subroutine_defaults(ctx->_Shader->CurrentProgram[i]);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, NULL);
}

View File

@ -1132,6 +1132,9 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
shProg = NULL;
if (shProg)
_mesa_shader_program_init_subroutine_defaults(shProg);
if (*target != shProg) {
/* Program is current, flush it */
if (shTarget == ctx->_Shader) {
@ -1176,7 +1179,6 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
use_shader_program(ctx, i, shProg, &ctx->Shader);
_mesa_active_program(ctx, shProg, "glUseProgram");
_mesa_shader_program_init_subroutine_defaults(shProg);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
}