zink: move all the clear stuff to zink_clear.h

this was getting way too crowded in zink_context.h

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9206>
This commit is contained in:
Mike Blumenkrantz 2020-09-17 16:41:19 -04:00 committed by Marge Bot
parent 3c4bc68a05
commit 5fe329e307
2 changed files with 109 additions and 74 deletions

View File

@ -0,0 +1,108 @@
/*
* Copyright © 2020 Mike Blumenkrantz
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
*/
#include "util/u_dynarray.h"
#include "pipe/p_state.h"
#include <vulkan/vulkan.h>
#include "util/u_rect.h"
struct zink_context;
struct zink_resource;
struct zink_framebuffer_clear_data {
union {
struct {
union pipe_color_union color;
bool srgb;
} color;
struct {
float depth;
unsigned stencil;
uint8_t bits : 2; // PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
} zs;
};
struct pipe_scissor_state scissor;
bool has_scissor;
bool conditional;
};
struct zink_framebuffer_clear {
struct util_dynarray clears;
bool enabled;
};
void
zink_clear(struct pipe_context *pctx,
unsigned buffers,
const struct pipe_scissor_state *scissor_state,
const union pipe_color_union *pcolor,
double depth, unsigned stencil);
void
zink_clear_texture(struct pipe_context *ctx,
struct pipe_resource *p_res,
unsigned level,
const struct pipe_box *box,
const void *data);
bool
zink_fb_clear_needs_explicit(struct zink_framebuffer_clear *fb_clear);
void
zink_clear_framebuffer(struct zink_context *ctx, unsigned clear_buffers);
static inline struct zink_framebuffer_clear_data *
zink_fb_clear_element(struct zink_framebuffer_clear *fb_clear, int idx)
{
return util_dynarray_element(&fb_clear->clears, struct zink_framebuffer_clear_data, idx);
}
static inline unsigned
zink_fb_clear_count(struct zink_framebuffer_clear *fb_clear)
{
return util_dynarray_num_elements(&fb_clear->clears, struct zink_framebuffer_clear_data);
}
static inline void
zink_fb_clear_reset(struct zink_framebuffer_clear *fb_clear)
{
util_dynarray_fini(&fb_clear->clears);
fb_clear->enabled = false;
}
void
zink_clear_apply_conditionals(struct zink_context *ctx);
void
zink_fb_clears_apply(struct zink_context *ctx, struct pipe_resource *pres);
void
zink_fb_clears_discard(struct zink_context *ctx, struct pipe_resource *pres);
void
zink_fb_clears_apply_or_discard(struct zink_context *ctx, struct pipe_resource *pres, struct u_rect region, bool discard_only);
void
zink_fb_clears_apply_region(struct zink_context *ctx, struct pipe_resource *pres, struct u_rect region);

View File

@ -24,6 +24,7 @@
#ifndef ZINK_CONTEXT_H
#define ZINK_CONTEXT_H
#include "zink_clear.h"
#include "zink_pipeline.h"
#include "zink_batch.h"
@ -97,27 +98,6 @@ struct zink_viewport_state {
uint8_t num_viewports;
};
struct zink_framebuffer_clear_data {
union {
struct {
union pipe_color_union color;
bool srgb;
} color;
struct {
float depth;
unsigned stencil;
uint8_t bits : 2; // PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
} zs;
};
struct pipe_scissor_state scissor;
bool has_scissor;
bool conditional;
};
struct zink_framebuffer_clear {
struct util_dynarray clears;
bool enabled;
};
#define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1)
#define ZINK_NUM_GFX_BATCHES 4
@ -293,59 +273,6 @@ zink_rect_from_box(const struct pipe_box *box)
return (struct u_rect){box->x, box->x + box->width, box->y, box->y + box->height};
}
void
zink_clear(struct pipe_context *pctx,
unsigned buffers,
const struct pipe_scissor_state *scissor_state,
const union pipe_color_union *pcolor,
double depth, unsigned stencil);
void
zink_clear_texture(struct pipe_context *ctx,
struct pipe_resource *p_res,
unsigned level,
const struct pipe_box *box,
const void *data);
bool
zink_fb_clear_needs_explicit(struct zink_framebuffer_clear *fb_clear);
void
zink_clear_framebuffer(struct zink_context *ctx, unsigned clear_buffers);
static inline struct zink_framebuffer_clear_data *
zink_fb_clear_element(struct zink_framebuffer_clear *fb_clear, int idx)
{
return util_dynarray_element(&fb_clear->clears, struct zink_framebuffer_clear_data, idx);
}
static inline unsigned
zink_fb_clear_count(struct zink_framebuffer_clear *fb_clear)
{
return util_dynarray_num_elements(&fb_clear->clears, struct zink_framebuffer_clear_data);
}
static inline void
zink_fb_clear_reset(struct zink_framebuffer_clear *fb_clear)
{
util_dynarray_fini(&fb_clear->clears);
fb_clear->enabled = false;
}
void
zink_clear_apply_conditionals(struct zink_context *ctx);
void
zink_fb_clears_apply(struct zink_context *ctx, struct pipe_resource *pres);
void
zink_fb_clears_discard(struct zink_context *ctx, struct pipe_resource *pres);
void
zink_fb_clears_apply_or_discard(struct zink_context *ctx, struct pipe_resource *pres, struct u_rect region, bool discard_only);
void
zink_fb_clears_apply_region(struct zink_context *ctx, struct pipe_resource *pres, struct u_rect region);
void
zink_draw_vbo(struct pipe_context *pctx,
const struct pipe_draw_info *dinfo,