radv/ci: enable the experimental support for mesh shaders

The experimental support has been merged for months already, but has
been left unexercised in CI even though dEQP has a mesh_shader.nv
category.

This commit enables the experimental support, which should bring
additional testing \o/.

Suggested-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16550>
This commit is contained in:
Martin Roukala (né Peres) 2022-05-17 09:22:09 +03:00 committed by Marge Bot
parent 224544dc33
commit 5fc99a1536
2 changed files with 2 additions and 0 deletions

View File

@ -104,6 +104,7 @@ for var in \
PIGLIT_RESULTS \
PIGLIT_TESTS \
PIPELINE_ARTIFACTS_BASE \
RADV_PERFTEST \
SKQP_ASSETS_DIR \
SKQP_BACKENDS \
TU_DEBUG \

View File

@ -60,6 +60,7 @@ radv_stoney_vkcts:amd64:
B2C_TEST_SCRIPT: ./install/deqp-runner.sh
B2C_JOB_VOLUME_EXCLUSIONS: "*.shader_cache"
DEQP_VER: vk
RADV_PERFTEST: nv_ms
# dEQP never finishes on gfx7 due to all the GPU resets and hangs.
# Hence, disable it for now.