radv/ci: enable the experimental support for mesh shaders
The experimental support has been merged for months already, but has been left unexercised in CI even though dEQP has a mesh_shader.nv category. This commit enables the experimental support, which should bring additional testing \o/. Suggested-by: Timur Kristóf <timur.kristof@gmail.com> Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Acked-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16550>
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@ -104,6 +104,7 @@ for var in \
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PIGLIT_RESULTS \
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PIGLIT_TESTS \
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PIPELINE_ARTIFACTS_BASE \
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RADV_PERFTEST \
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SKQP_ASSETS_DIR \
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SKQP_BACKENDS \
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TU_DEBUG \
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@ -60,6 +60,7 @@ radv_stoney_vkcts:amd64:
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B2C_TEST_SCRIPT: ./install/deqp-runner.sh
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B2C_JOB_VOLUME_EXCLUSIONS: "*.shader_cache"
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DEQP_VER: vk
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RADV_PERFTEST: nv_ms
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# dEQP never finishes on gfx7 due to all the GPU resets and hangs.
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# Hence, disable it for now.
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