radeonsi: precompute IA_MULTI_VGT_PARAM values into a table

The perf difference is very small: 0.99% -> 0.40% for the time spent
in si_get_ia_multi_vgt_param when si_draw_vbo is 20%. Pretty much nothing.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-01-25 02:47:15 +01:00
parent c78177fc64
commit 5f99c49008
6 changed files with 163 additions and 72 deletions

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@ -234,6 +234,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
si_init_all_descriptors(sctx);
si_init_state_functions(sctx);
si_init_shader_functions(sctx);
si_init_ia_multi_vgt_param_table(sctx);
if (sctx->b.chip_class >= CIK)
cik_init_sdma_functions(sctx);

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@ -204,6 +204,28 @@ struct si_shader_ctx_state {
struct si_shader *current;
};
#define SI_NUM_VGT_PARAM_KEY_BITS 12
#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_param_key {
struct {
unsigned prim:4;
unsigned uses_instancing:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned primitive_restart:1;
unsigned count_from_stream_output:1;
unsigned line_stipple_enabled:1;
unsigned uses_tess:1;
unsigned tcs_tes_uses_prim_id:1;
unsigned uses_gs:1;
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
} u;
uint32_t index;
};
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
@ -355,6 +377,10 @@ struct si_context {
/* Other state */
bool need_check_render_feedback;
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;
unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
};
/* cik_sdma.c */

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@ -918,6 +918,8 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
si_update_poly_offset_state(sctx);
si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->ia_multi_vgt_param_key.u.line_stipple_enabled =
rs->line_stipple_enable;
sctx->do_update_shaders = true;
}

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@ -355,6 +355,7 @@ void si_destroy_shader_cache(struct si_screen *sscreen);
void si_init_shader_selector_async(void *job, int thread_index);
/* si_state_draw.c */
void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
void si_ce_pre_draw_synchronization(struct si_context *sctx);
void si_ce_post_draw_synchronization(struct si_context *sctx);

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@ -261,13 +261,11 @@ static unsigned si_num_prims_for_vertices(const struct pipe_draw_info *info)
}
}
static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
const struct pipe_draw_info *info,
unsigned num_patches)
static unsigned
si_get_init_multi_vgt_param(struct si_screen *sscreen,
union si_vgt_param_key *key)
{
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
unsigned prim = info->mode;
unsigned primgroup_size = 128; /* recommended without a GS */
STATIC_ASSERT(sizeof(union si_vgt_param_key) == 4);
unsigned max_primgroup_in_wave = 2;
/* SWITCH_ON_EOP(0) is always preferable. */
@ -277,35 +275,28 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
bool partial_vs_wave = false;
bool partial_es_wave = false;
if (sctx->gs_shader.cso)
primgroup_size = 64; /* recommended with a GS */
if (sctx->tes_shader.cso) {
/* primgroup_size must be set to a multiple of NUM_PATCHES */
primgroup_size = num_patches;
if (key->u.uses_tess) {
/* SWITCH_ON_EOI must be set if PrimID is used. */
if ((sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) ||
sctx->tes_shader.cso->info.uses_primid)
if (key->u.tcs_tes_uses_prim_id)
ia_switch_on_eoi = true;
/* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
if ((sctx->b.family == CHIP_TAHITI ||
sctx->b.family == CHIP_PITCAIRN ||
sctx->b.family == CHIP_BONAIRE) &&
sctx->gs_shader.cso)
if ((sscreen->b.family == CHIP_TAHITI ||
sscreen->b.family == CHIP_PITCAIRN ||
sscreen->b.family == CHIP_BONAIRE) &&
key->u.uses_gs)
partial_vs_wave = true;
/* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
if (sctx->screen->has_distributed_tess) {
if (sctx->gs_shader.cso) {
if (sscreen->has_distributed_tess) {
if (key->u.uses_gs) {
partial_es_wave = true;
/* GPU hang workaround. */
if (sctx->b.family == CHIP_TONGA ||
sctx->b.family == CHIP_FIJI ||
sctx->b.family == CHIP_POLARIS10 ||
sctx->b.family == CHIP_POLARIS11)
if (sscreen->b.family == CHIP_TONGA ||
sscreen->b.family == CHIP_FIJI ||
sscreen->b.family == CHIP_POLARIS10 ||
sscreen->b.family == CHIP_POLARIS11)
partial_vs_wave = true;
} else {
partial_vs_wave = true;
@ -314,13 +305,13 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
}
/* This is a hardware requirement. */
if ((rs && rs->line_stipple_enable) ||
(sctx->b.screen->debug_flags & DBG_SWITCH_ON_EOP)) {
if (key->u.line_stipple_enabled ||
(sscreen->b.debug_flags & DBG_SWITCH_ON_EOP)) {
ia_switch_on_eop = true;
wd_switch_on_eop = true;
}
if (sctx->b.chip_class >= CIK) {
if (sscreen->b.chip_class >= CIK) {
/* WD_SWITCH_ON_EOP has no effect on GPUs with less than
* 4 shader engines. Set 1 to pass the assertion below.
* The other cases are hardware requirements.
@ -328,24 +319,24 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
* Polaris supports primitive restart with WD_SWITCH_ON_EOP=0
* for points, line strips, and tri strips.
*/
if (sctx->b.screen->info.max_se < 4 ||
prim == PIPE_PRIM_POLYGON ||
prim == PIPE_PRIM_LINE_LOOP ||
prim == PIPE_PRIM_TRIANGLE_FAN ||
prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
(info->primitive_restart &&
(sctx->b.family < CHIP_POLARIS10 ||
(prim != PIPE_PRIM_POINTS &&
prim != PIPE_PRIM_LINE_STRIP &&
prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
info->count_from_stream_output)
if (sscreen->b.info.max_se < 4 ||
key->u.prim == PIPE_PRIM_POLYGON ||
key->u.prim == PIPE_PRIM_LINE_LOOP ||
key->u.prim == PIPE_PRIM_TRIANGLE_FAN ||
key->u.prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
(key->u.primitive_restart &&
(sscreen->b.family < CHIP_POLARIS10 ||
(key->u.prim != PIPE_PRIM_POINTS &&
key->u.prim != PIPE_PRIM_LINE_STRIP &&
key->u.prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
key->u.count_from_stream_output)
wd_switch_on_eop = true;
/* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0.
* We don't know that for indirect drawing, so treat it as
* always problematic. */
if (sctx->b.family == CHIP_HAWAII &&
(info->indirect || info->instance_count > 1))
if (sscreen->b.family == CHIP_HAWAII &&
key->u.uses_instancing)
wd_switch_on_eop = true;
/* Performance recommendation for 4 SE Gfx7-8 parts if
@ -353,42 +344,27 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
* Assume indirect draws always use small instances.
* This is needed for good VS wave utilization.
*/
if (sctx->b.chip_class <= VI &&
sctx->b.screen->info.max_se >= 4 &&
(info->indirect ||
(info->instance_count > 1 &&
si_num_prims_for_vertices(info) < primgroup_size)))
if (sscreen->b.chip_class <= VI &&
sscreen->b.info.max_se == 4 &&
key->u.multi_instances_smaller_than_primgroup)
wd_switch_on_eop = true;
/* Required on CIK and later. */
if (sctx->b.screen->info.max_se > 2 && !wd_switch_on_eop)
if (sscreen->b.info.max_se > 2 && !wd_switch_on_eop)
ia_switch_on_eoi = true;
/* Required by Hawaii and, for some special cases, by VI. */
if (ia_switch_on_eoi &&
(sctx->b.family == CHIP_HAWAII ||
(sctx->b.chip_class == VI &&
(sctx->gs_shader.cso || max_primgroup_in_wave != 2))))
(sscreen->b.family == CHIP_HAWAII ||
(sscreen->b.chip_class == VI &&
(key->u.uses_gs || max_primgroup_in_wave != 2))))
partial_vs_wave = true;
/* Instancing bug on Bonaire. */
if (sctx->b.family == CHIP_BONAIRE && ia_switch_on_eoi &&
(info->indirect || info->instance_count > 1))
if (sscreen->b.family == CHIP_BONAIRE && ia_switch_on_eoi &&
key->u.uses_instancing)
partial_vs_wave = true;
/* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
* The hw doc says all multi-SE chips are affected, but Vulkan
* only applies it to Hawaii. Do what Vulkan does.
*/
if (sctx->b.family == CHIP_HAWAII &&
sctx->gs_shader.cso &&
ia_switch_on_eoi &&
(info->indirect ||
(info->instance_count > 1 &&
si_num_prims_for_vertices(info) <= 1)))
sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
/* If the WD switch is false, the IA switch must be false too. */
assert(wd_switch_on_eop || !ia_switch_on_eop);
}
@ -397,20 +373,92 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
if (ia_switch_on_eoi)
partial_es_wave = true;
/* GS requirement. */
if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
partial_es_wave = true;
return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) |
S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |
S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave) |
S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1) |
S_028AA8_WD_SWITCH_ON_EOP(sctx->b.chip_class >= CIK ? wd_switch_on_eop : 0) |
S_028AA8_MAX_PRIMGRP_IN_WAVE(sctx->b.chip_class >= VI ?
S_028AA8_WD_SWITCH_ON_EOP(sscreen->b.chip_class >= CIK ? wd_switch_on_eop : 0) |
S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen->b.chip_class >= VI ?
max_primgroup_in_wave : 0);
}
void si_init_ia_multi_vgt_param_table(struct si_context *sctx)
{
for (int prim = 0; prim <= R600_PRIM_RECTANGLE_LIST; prim++)
for (int uses_instancing = 0; uses_instancing < 2; uses_instancing++)
for (int multi_instances = 0; multi_instances < 2; multi_instances++)
for (int primitive_restart = 0; primitive_restart < 2; primitive_restart++)
for (int count_from_so = 0; count_from_so < 2; count_from_so++)
for (int line_stipple = 0; line_stipple < 2; line_stipple++)
for (int uses_tess = 0; uses_tess < 2; uses_tess++)
for (int tess_uses_primid = 0; tess_uses_primid < 2; tess_uses_primid++)
for (int uses_gs = 0; uses_gs < 2; uses_gs++) {
union si_vgt_param_key key;
key.index = 0;
key.u.prim = prim;
key.u.uses_instancing = uses_instancing;
key.u.multi_instances_smaller_than_primgroup = multi_instances;
key.u.primitive_restart = primitive_restart;
key.u.count_from_stream_output = count_from_so;
key.u.line_stipple_enabled = line_stipple;
key.u.uses_tess = uses_tess;
key.u.tcs_tes_uses_prim_id = tess_uses_primid;
key.u.uses_gs = uses_gs;
sctx->ia_multi_vgt_param[key.index] =
si_get_init_multi_vgt_param(sctx->screen, &key);
}
}
static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
const struct pipe_draw_info *info,
unsigned num_patches)
{
union si_vgt_param_key key = sctx->ia_multi_vgt_param_key;
unsigned primgroup_size;
unsigned ia_multi_vgt_param;
if (sctx->tes_shader.cso) {
primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */
} else if (sctx->gs_shader.cso) {
primgroup_size = 64; /* recommended with a GS */
} else {
primgroup_size = 128; /* recommended without a GS and tess */
}
key.u.prim = info->mode;
key.u.uses_instancing = info->indirect || info->instance_count > 1;
key.u.multi_instances_smaller_than_primgroup =
info->indirect ||
(info->instance_count > 1 &&
si_num_prims_for_vertices(info) < primgroup_size);
key.u.primitive_restart = info->primitive_restart;
key.u.count_from_stream_output = info->count_from_stream_output != NULL;
ia_multi_vgt_param = sctx->ia_multi_vgt_param[key.index] |
S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1);
if (sctx->gs_shader.cso) {
/* GS requirement. */
if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
ia_multi_vgt_param |= S_028AA8_PARTIAL_ES_WAVE_ON(1);
/* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
* The hw doc says all multi-SE chips are affected, but Vulkan
* only applies it to Hawaii. Do what Vulkan does.
*/
if (sctx->b.family == CHIP_HAWAII &&
G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param) &&
(info->indirect ||
(info->instance_count > 1 &&
si_num_prims_for_vertices(info) <= 1)))
sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
}
return ia_multi_vgt_param;
}
static void si_emit_scratch_reloc(struct si_context *sctx)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;

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@ -1720,6 +1720,7 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
sctx->gs_shader.cso = sel;
sctx->gs_shader.current = sel ? sel->first_variant : NULL;
sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
sctx->do_update_shaders = true;
si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->last_rast_prim = -1; /* reset this so that it gets updated */
@ -1729,6 +1730,15 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
}
static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
{
sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id =
(sctx->tes_shader.cso &&
sctx->tes_shader.cso->info.uses_primid) ||
(sctx->tcs_shader.cso &&
sctx->tcs_shader.cso->info.uses_primid);
}
static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
@ -1740,6 +1750,7 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
sctx->tcs_shader.cso = sel;
sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
si_update_tcs_tes_uses_prim_id(sctx);
sctx->do_update_shaders = true;
if (enable_changed)
@ -1757,6 +1768,8 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
sctx->tes_shader.cso = sel;
sctx->tes_shader.current = sel ? sel->first_variant : NULL;
sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
si_update_tcs_tes_uses_prim_id(sctx);
sctx->do_update_shaders = true;
si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->last_rast_prim = -1; /* reset this so that it gets updated */