glx: Use _mesa_lroundevenf() in glPixelStoref().

Functional change in which way half-way cases are rounded from towards
positive-infinity to even. The spec says "the passed value is rounded to
the nearest integer". Removes another case of bad half-up rounding.
This commit is contained in:
Matt Turner 2015-07-12 18:05:58 -07:00
parent 680de24545
commit 5f247a9656
1 changed files with 13 additions and 12 deletions

View File

@ -30,6 +30,7 @@
#include "glxclient.h"
#include "indirect.h"
#include "util/rounding.h"
#if !defined(__GNUC__)
# define __builtin_expect(x, y) x
@ -77,7 +78,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
switch (pname) {
case GL_PACK_ROW_LENGTH:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -85,7 +86,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storePack.rowLength = a;
break;
case GL_PACK_IMAGE_HEIGHT:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -93,7 +94,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storePack.imageHeight = a;
break;
case GL_PACK_SKIP_ROWS:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -101,7 +102,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storePack.skipRows = a;
break;
case GL_PACK_SKIP_PIXELS:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -109,7 +110,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storePack.skipPixels = a;
break;
case GL_PACK_SKIP_IMAGES:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -117,7 +118,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storePack.skipImages = a;
break;
case GL_PACK_ALIGNMENT:
a = (GLint) (param + 0.5);
a = _mesa_lroundevenf(param);
switch (a) {
case 1:
case 2:
@ -138,7 +139,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
break;
case GL_UNPACK_ROW_LENGTH:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -146,7 +147,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storeUnpack.rowLength = a;
break;
case GL_UNPACK_IMAGE_HEIGHT:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -154,7 +155,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storeUnpack.imageHeight = a;
break;
case GL_UNPACK_SKIP_ROWS:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -162,7 +163,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storeUnpack.skipRows = a;
break;
case GL_UNPACK_SKIP_PIXELS:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -170,7 +171,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storeUnpack.skipPixels = a;
break;
case GL_UNPACK_SKIP_IMAGES:
a = (GLuint) (param + 0.5);
a = _mesa_lroundevenf(param);
if (((GLint) a) < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
@ -178,7 +179,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
state->storeUnpack.skipImages = a;
break;
case GL_UNPACK_ALIGNMENT:
a = (GLint) (param + 0.5);
a = _mesa_lroundevenf(param);
switch (a) {
case 1:
case 2: