glx: Use _mesa_lroundevenf() in glPixelStoref().
Functional change in which way half-way cases are rounded from towards positive-infinity to even. The spec says "the passed value is rounded to the nearest integer". Removes another case of bad half-up rounding.
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680de24545
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5f247a9656
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@ -30,6 +30,7 @@
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#include "glxclient.h"
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#include "indirect.h"
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#include "util/rounding.h"
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#if !defined(__GNUC__)
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# define __builtin_expect(x, y) x
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@ -77,7 +78,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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switch (pname) {
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case GL_PACK_ROW_LENGTH:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -85,7 +86,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storePack.rowLength = a;
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break;
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case GL_PACK_IMAGE_HEIGHT:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -93,7 +94,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storePack.imageHeight = a;
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break;
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case GL_PACK_SKIP_ROWS:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -101,7 +102,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storePack.skipRows = a;
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break;
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case GL_PACK_SKIP_PIXELS:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -109,7 +110,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storePack.skipPixels = a;
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break;
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case GL_PACK_SKIP_IMAGES:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -117,7 +118,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storePack.skipImages = a;
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break;
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case GL_PACK_ALIGNMENT:
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a = (GLint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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switch (a) {
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case 1:
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case 2:
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@ -138,7 +139,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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break;
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case GL_UNPACK_ROW_LENGTH:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -146,7 +147,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storeUnpack.rowLength = a;
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break;
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case GL_UNPACK_IMAGE_HEIGHT:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -154,7 +155,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storeUnpack.imageHeight = a;
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break;
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case GL_UNPACK_SKIP_ROWS:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -162,7 +163,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storeUnpack.skipRows = a;
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break;
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case GL_UNPACK_SKIP_PIXELS:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -170,7 +171,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storeUnpack.skipPixels = a;
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break;
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case GL_UNPACK_SKIP_IMAGES:
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a = (GLuint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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if (((GLint) a) < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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@ -178,7 +179,7 @@ __indirect_glPixelStoref(GLenum pname, GLfloat param)
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state->storeUnpack.skipImages = a;
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break;
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case GL_UNPACK_ALIGNMENT:
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a = (GLint) (param + 0.5);
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a = _mesa_lroundevenf(param);
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switch (a) {
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case 1:
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case 2:
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