mesa: OpenGL 1.3 feature GL_ARB_texture_env_dot3 is not optional

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14203>
This commit is contained in:
Ian Romanick 2021-12-14 17:18:37 -08:00 committed by Marge Bot
parent 61a3e68767
commit 5f14e98780
5 changed files with 6 additions and 9 deletions

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@ -159,7 +159,7 @@ EXT(ARB_texture_cube_map_array , ARB_texture_cube_map_array
EXT(ARB_texture_env_add , dummy_true , GLL, x , x , x , 1999)
EXT(ARB_texture_env_combine , dummy_true , GLL, x , x , x , 2001)
EXT(ARB_texture_env_crossbar , ARB_texture_env_crossbar , GLL, x , x , x , 2001)
EXT(ARB_texture_env_dot3 , ARB_texture_env_dot3 , GLL, x , x , x , 2001)
EXT(ARB_texture_env_dot3 , dummy_true , GLL, x , x , x , 2001)
EXT(ARB_texture_filter_anisotropic , ARB_texture_filter_anisotropic , GLL, GLC, x , x , 2017)
EXT(ARB_texture_filter_minmax , ARB_texture_filter_minmax , GLL, GLC, x , x , 2015)
EXT(ARB_texture_float , ARB_texture_float , GLL, GLC, x , x , 2004)

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@ -4451,7 +4451,6 @@ struct gl_extensions
GLboolean ARB_texture_compression_rgtc;
GLboolean ARB_texture_cube_map_array;
GLboolean ARB_texture_env_crossbar;
GLboolean ARB_texture_env_dot3;
GLboolean ARB_texture_filter_anisotropic;
GLboolean ARB_texture_filter_minmax;
GLboolean ARB_texture_float;

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@ -127,8 +127,7 @@ set_combiner_mode(struct gl_context *ctx,
break;
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
legal = (ctx->Extensions.ARB_texture_env_dot3 &&
pname == GL_COMBINE_RGB);
legal = (pname == GL_COMBINE_RGB);
break;
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:

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@ -251,7 +251,7 @@ compute_version(const struct gl_extensions *extensions,
{
GLuint major, minor, version;
const bool ver_1_3 = (extensions->ARB_texture_env_dot3);
const bool ver_1_3 = true;
const bool ver_1_4 = (ver_1_3 &&
extensions->ARB_depth_texture &&
extensions->ARB_shadow &&
@ -493,11 +493,11 @@ static GLuint
compute_version_es1(const struct gl_extensions *extensions)
{
/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
const bool ver_1_0 = (extensions->ARB_texture_env_dot3);
const bool ver_1_0 = true;
/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
const bool ver_1_1 = (ver_1_0 &&
extensions->EXT_point_parameters);
const bool ver_1_1 = (extensions->EXT_point_parameters);
return ver_1_1 ? 11 : 10;
if (ver_1_1) {
return 11;
} else if (ver_1_0) {

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@ -1110,7 +1110,6 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->ARB_map_buffer_range = GL_TRUE;
extensions->ARB_sync = GL_TRUE;
extensions->ARB_texture_env_crossbar = GL_TRUE;
extensions->ARB_texture_env_dot3 = GL_TRUE;
extensions->ARB_vertex_program = GL_TRUE;
extensions->ARB_vertex_shader = GL_TRUE;