intel/gen12+: Disable mid thread preemption.

Fixes a GPU hang in Car Chase.

Cc: mesa-stable@lists.freedesktop.org

v2: Add comment explaining why (Jason).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4035>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4035>
This commit is contained in:
Rafael Antognolli 2020-03-03 08:07:32 -08:00 committed by Marge Bot
parent 42ee6ff706
commit 5f13996262
3 changed files with 25 additions and 0 deletions

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@ -4378,6 +4378,18 @@ iris_store_cs_state(struct iris_context *ice,
desc.BarrierEnable = cs_prog_data->uses_barrier;
desc.CrossThreadConstantDataReadLength =
cs_prog_data->push.cross_thread.regs;
#if GEN_GEN >= 12
/* TODO: Check if we are missing workarounds and enable mid-thread
* preemption.
*
* We still have issues with mid-thread preemption (it was already
* disabled by the kernel on gen11, due to missing workarounds). It's
* possible that we are just missing some workarounds, and could enable
* it later, but for now let's disable it to fix a GPU in compute in Car
* Chase (and possibly more).
*/
desc.ThreadPreemptionDisable = true;
#endif
}
}

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@ -525,6 +525,7 @@
<value name="Ftz" value="0"/>
<value name="SetByKernel" value="1"/>
</field>
<field name="Thread Preemption Disable" start="84" end="84" type="bool"/>
<field name="Sampler Count" start="98" end="100" type="uint">
<value name="No samplers used" value="0"/>
<value name="Between 1 and 4 samplers used" value="1"/>

View File

@ -2354,6 +2354,18 @@ compute_pipeline_create(
.CrossThreadConstantDataReadLength =
cs_prog_data->push.cross_thread.regs,
#endif
#if GEN_GEN >= 12
/* TODO: Check if we are missing workarounds and enable mid-thread
* preemption.
*
* We still have issues with mid-thread preemption (it was already
* disabled by the kernel on gen11, due to missing workarounds). It's
* possible that we are just missing some workarounds, and could enable
* it later, but for now let's disable it to fix a GPU in compute in Car
* Chase (and possibly more).
*/
.ThreadPreemptionDisable = true,
#endif
.NumberofThreadsinGPGPUThreadGroup = cs_prog_data->threads,
};