tgsi: Scan input interpolators, too.

This commit is contained in:
Michal Krol 2009-09-17 16:04:35 +01:00
parent 2884c31d94
commit 5f0b49e7a9
2 changed files with 2 additions and 0 deletions

View File

@ -132,6 +132,7 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
if (file == TGSI_FILE_INPUT) {
info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate;
info->num_inputs++;
}
else if (file == TGSI_FILE_OUTPUT) {

View File

@ -45,6 +45,7 @@ struct tgsi_shader_info
ubyte num_outputs;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];