zink: process ubos with location values set as long as they're actually ubos
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8514>
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@ -669,7 +669,7 @@ emit_ubo(struct ntv_context *ctx, struct nir_variable *var)
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/* variables accessed inside a uniform block will get merged into a big
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* memory blob and accessed by offset
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*/
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if (var->data.location && !is_ubo_array)
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if (var->data.location && !is_ubo_array && var->type != var->interface_type)
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return;
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uint32_t size = glsl_count_attribute_slots(var->interface_type, false);
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@ -466,7 +466,7 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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if (var->data.mode == nir_var_mem_ubo) {
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/* ignore variables being accessed if they aren't the base of the UBO */
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bool ubo_array = glsl_type_is_array(var->type) && glsl_type_is_interface(glsl_without_array(var->type));
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if (var->data.location && !ubo_array)
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if (var->data.location && !ubo_array && var->type != var->interface_type)
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continue;
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var->data.binding = cur_ubo;
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/* if this is a ubo array, create a binding point for each array member:
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