mesa: merge bind_shader_storage_buffers_{base|range}

Reduced code duplication should make the code more maintainable.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Nicolai Hähnle 2016-01-06 17:26:14 -05:00
parent e8dd7cc303
commit 5eb104d6ab
1 changed files with 51 additions and 111 deletions

View File

@ -3128,73 +3128,6 @@ unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
bufObj, -1, -1, GL_TRUE);
}
static void
bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first,
GLsizei count, const GLuint *buffers)
{
GLint i;
if (!error_check_bind_shader_storage_buffers(ctx, first, count,
"glBindBuffersBase"))
return;
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
if (!buffers) {
/* The ARB_multi_bind spec says:
*
* "If <buffers> is NULL, all bindings from <first> through
* <first>+<count>-1 are reset to their unbound (zero) state."
*/
unbind_shader_storage_buffers(ctx, first, count);
return;
}
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by a
* command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require a
* first pass to scan the entire list of bound objects for errors
* and then a second pass to actually perform the bindings.
* Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding point
* is not updated and an error will be generated. However, other
* binding points in the same command will be updated if their
* parameters are valid and no other error occurs."
*/
_mesa_begin_bufferobj_lookups(ctx);
for (i = 0; i < count; i++) {
struct gl_shader_storage_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[first + i];
struct gl_buffer_object *bufObj;
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
bufObj = binding->BufferObject;
else
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
"glBindBuffersBase");
if (bufObj) {
if (bufObj == ctx->Shared->NullBufferObj)
set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
else
set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
}
}
_mesa_end_bufferobj_lookups(ctx);
}
static void
bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers,
@ -3307,15 +3240,16 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
}
static void
bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
GLsizei count, const GLuint *buffers,
const GLintptr *offsets,
const GLsizeiptr *sizes)
bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
GLsizei count, const GLuint *buffers,
bool range,
const GLintptr *offsets,
const GLsizeiptr *sizes,
const char *caller)
{
GLint i;
if (!error_check_bind_shader_storage_buffers(ctx, first, count,
"glBindBuffersRange"))
if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
return;
/* Assume that at least one binding will be changed */
@ -3360,52 +3294,57 @@ bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
struct gl_shader_storage_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[first + i];
struct gl_buffer_object *bufObj;
GLintptr offset = 0;
GLsizeiptr size = 0;
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
continue;
if (range) {
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
continue;
/* The ARB_multi_bind spec says:
*
* "An INVALID_VALUE error is generated by BindBuffersRange if any
* pair of values in <offsets> and <sizes> does not respectively
* satisfy the constraints described for those parameters for the
* specified target, as described in section 6.7.1 (per binding)."
*
* Section 6.7.1 refers to table 6.5, which says:
*
* "┌───────────────────────────────────────────────────────────────┐
* Shader storage buffer array bindings (see sec. 7.8)
*
* ... ...
* offset restriction multiple of value of SHADER_STORAGE_-
* BUFFER_OFFSET_ALIGNMENT
* ... ...
* size restriction none
* "
*/
if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(offsets[%u]=%" PRId64
" is misaligned; it must be a multiple of the value of "
"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
"target=GL_SHADER_STORAGE_BUFFER)",
i, (int64_t) offsets[i],
ctx->Const.ShaderStorageBufferOffsetAlignment);
continue;
/* The ARB_multi_bind spec says:
*
* "An INVALID_VALUE error is generated by BindBuffersRange if any
* pair of values in <offsets> and <sizes> does not respectively
* satisfy the constraints described for those parameters for the
* specified target, as described in section 6.7.1 (per binding)."
*
* Section 6.7.1 refers to table 6.5, which says:
*
* "┌───────────────────────────────────────────────────────────────┐
* Shader storage buffer array bindings (see sec. 7.8)
*
* ... ...
* offset restriction multiple of value of SHADER_STORAGE_-
* BUFFER_OFFSET_ALIGNMENT
* ... ...
* size restriction none
* "
*/
if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBuffersRange(offsets[%u]=%" PRId64
" is misaligned; it must be a multiple of the value of "
"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
"target=GL_SHADER_STORAGE_BUFFER)",
i, (int64_t) offsets[i],
ctx->Const.ShaderStorageBufferOffsetAlignment);
continue;
}
offset = offsets[i];
size = sizes[i];
}
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
bufObj = binding->BufferObject;
else
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
"glBindBuffersRange");
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
if (bufObj) {
if (bufObj == ctx->Shared->NullBufferObj)
set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
else
set_ssbo_binding(ctx, binding, bufObj,
offsets[i], sizes[i], GL_FALSE);
set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
}
}
@ -3960,8 +3899,8 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
"glBindBuffersRange");
return;
case GL_SHADER_STORAGE_BUFFER:
bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
sizes);
bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
"glBindBuffersRange");
return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_range(ctx, first, count, buffers,
@ -3995,7 +3934,8 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
"glBindBuffersBase");
return;
case GL_SHADER_STORAGE_BUFFER:
bind_shader_storage_buffers_base(ctx, first, count, buffers);
bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
"glBindBuffersBase");
return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_base(ctx, first, count, buffers);