eliminate the context hash table

In EGL 1.4 the opaque EGLContext type is a pointer so we can just cast
between public EGLContext handles and private _EGLContext pointers.
This commit is contained in:
Brian Paul 2008-05-27 14:21:25 -06:00
parent 209a557574
commit 5e7dba5412
5 changed files with 37 additions and 30 deletions

View File

@ -280,10 +280,7 @@ EGLContext EGLAPIENTRY
eglGetCurrentContext(void)
{
_EGLContext *ctx = _eglGetCurrentContext();
if (ctx)
return ctx->Handle;
else
return EGL_NO_CONTEXT;
return _eglGetContextHandle(ctx);
}

View File

@ -6,12 +6,12 @@
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "eglhash.h"
#include "eglsurface.h"
/**
* Initialize the given _EGLContext object to defaults.
* Initialize the given _EGLContext object to defaults and/or the values
* in the attrib_list.
*/
EGLBoolean
_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
@ -23,15 +23,17 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, "eglCreateContext");
_eglError(EGL_BAD_CONFIG, "_eglInitContext");
return EGL_FALSE;
}
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
/* no attribs defined for now */
case EGL_CONTEXT_CLIENT_VERSION:
/* xxx todo */
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
_eglError(EGL_BAD_ATTRIBUTE, "_eglInitContext");
return EGL_FALSE;
}
}
@ -46,17 +48,15 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
}
/*
* Assign an EGLContext handle to the _EGLContext object then put it into
* the hash table.
/**
* Save a new _EGLContext into the hash table.
*/
void
_eglSaveContext(_EGLContext *ctx)
{
EGLuint key = _eglHashGenKey(_eglGlobal.Contexts);
assert(ctx);
ctx->Handle = (EGLContext) key;
_eglHashInsert(_eglGlobal.Contexts, key, ctx);
/* no-op.
* Public EGLContext handle and private _EGLContext are the same.
*/
}
@ -66,21 +66,34 @@ _eglSaveContext(_EGLContext *ctx)
void
_eglRemoveContext(_EGLContext *ctx)
{
EGLuint key = (EGLuint) ctx->Handle;
_eglHashRemove(_eglGlobal.Contexts, key);
/* no-op.
* Public EGLContext handle and private _EGLContext are the same.
*/
}
/**
* Return the public handle for the given private context ptr.
* This is the inverse of _eglLookupContext().
*/
EGLContext
_eglGetContextHandle(_EGLContext *ctx)
{
/* just a cast! */
return (EGLContext) ctx;
}
/**
* Return the _EGLContext object that corresponds to the given
* EGLContext handle.
* This is the inverse of _eglGetContextHandle().
*/
_EGLContext *
_eglLookupContext(EGLContext ctx)
{
EGLuint key = (EGLuint) ctx;
_EGLContext *c = (_EGLContext *) _eglHashLookup(_eglGlobal.Contexts, key);
return c;
/* just a cast since EGLContext is just a void ptr */
return (_EGLContext *) ctx;
}
@ -115,7 +128,7 @@ _eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
}
_eglSaveContext(context);
return context->Handle;
return (EGLContext) context;
#endif
return EGL_NO_CONTEXT;
}
@ -129,8 +142,6 @@ _eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
{
_EGLContext *context = _eglLookupContext(ctx);
if (context) {
EGLuint key = (EGLuint) ctx;
_eglHashRemove(_eglGlobal.Contexts, key);
if (context->IsBound) {
context->DeletePending = EGL_TRUE;
}
@ -243,7 +254,7 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
ctx = NULL;
}
/* really delete context now */
drv->API.DestroyContext(drv, dpy, oldContext->Handle);
drv->API.DestroyContext(drv, dpy, _eglGetContextHandle(oldContext));
}
}

View File

@ -11,8 +11,6 @@
*/
struct _egl_context
{
EGLContext Handle; /* The public/opaque handle which names this object */
_EGLDisplay *Display; /* who do I belong to? */
_EGLConfig *Config;
@ -41,6 +39,10 @@ extern void
_eglRemoveContext(_EGLContext *ctx);
extern EGLContext
_eglGetContextHandle(_EGLContext *ctx);
extern _EGLContext *
_eglLookupContext(EGLContext ctx);

View File

@ -15,7 +15,6 @@ _eglInitGlobals(void)
{
if (!_eglGlobal.Initialized) {
_eglGlobal.Displays = _eglNewHashTable();
_eglGlobal.Contexts = _eglNewHashTable();
_eglGlobal.Surfaces = _eglNewHashTable();
_eglGlobal.FreeScreenHandle = 1;
_eglGlobal.Initialized = EGL_TRUE;
@ -37,7 +36,6 @@ _eglDestroyGlobals(void)
{
/* XXX TODO walk over table entries, deleting each */
_eglDeleteHashTable(_eglGlobal.Displays);
_eglDeleteHashTable(_eglGlobal.Contexts);
_eglDeleteHashTable(_eglGlobal.Surfaces);
}

View File

@ -24,7 +24,6 @@ struct _egl_global
EGLBoolean Initialized;
_EGLHashtable *Displays;
_EGLHashtable *Contexts;
_EGLHashtable *Surfaces;
EGLScreenMESA FreeScreenHandle;