freedreno/ir3: don't keep IR around

Once we've assembled the shader, no need to keep the intermediate
around.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2014-09-01 12:36:34 -04:00
parent e8f83538dd
commit 5e5604cc28
1 changed files with 6 additions and 1 deletions

View File

@ -45,7 +45,8 @@
static void
delete_variant(struct ir3_shader_variant *v)
{
ir3_destroy(v->ir);
if (v->ir)
ir3_destroy(v->ir);
fd_bo_del(v->bo);
free(v);
}
@ -69,6 +70,10 @@ assemble_variant(struct ir3_shader_variant *v)
v->instrlen = v->info.sizedwords / 8;
v->constlen = v->info.max_const + 1;
/* no need to keep the ir around beyond this point: */
ir3_destroy(v->ir);
v->ir = NULL;
}
/* for vertex shader, the inputs are loaded into registers before the shader