i915g: Add some debug prints in texture code

This commit is contained in:
Jakob Bornecrantz 2010-07-22 20:02:58 -07:00
parent 4eaa671052
commit 5de2678b4e
1 changed files with 10 additions and 6 deletions

View File

@ -42,6 +42,7 @@
#include "i915_resource.h"
#include "i915_screen.h"
#include "i915_winsys.h"
#include "i915_debug.h"
#define DEBUG_TEXTURES 0
@ -800,12 +801,10 @@ i915_texture_create(struct pipe_screen *screen,
ws->buffer_unmap(ws, tex->buffer);
#endif
#if DEBUG_TEXTURES
debug_printf("%s: %p size %u, stride %u, blocks (%u, %u)\n", __func__,
tex, (unsigned int)tex_size, tex->stride,
tex->stride / util_format_get_blocksize(tex->b.b.format),
tex->total_nblocksy);
#endif
I915_DBG(DBG_TEXTURE, "%s: %p size %u, stride %u, blocks (%u, %u)\n", __func__,
tex, (unsigned int)tex_size, tex->stride,
tex->stride / util_format_get_blocksize(tex->b.b.format),
tex->total_nblocksy);
return &tex->b.b;
@ -852,6 +851,11 @@ i915_texture_from_handle(struct pipe_screen * screen,
tex->buffer = buffer;
I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%ux%u)\n", __func__,
tex, tex->stride,
tex->stride / util_format_get_blocksize(tex->b.b.format),
tex->total_nblocksy);
return &tex->b.b;
}