i915g: Add some debug prints in texture code
This commit is contained in:
parent
4eaa671052
commit
5de2678b4e
|
@ -42,6 +42,7 @@
|
|||
#include "i915_resource.h"
|
||||
#include "i915_screen.h"
|
||||
#include "i915_winsys.h"
|
||||
#include "i915_debug.h"
|
||||
|
||||
|
||||
#define DEBUG_TEXTURES 0
|
||||
|
@ -800,12 +801,10 @@ i915_texture_create(struct pipe_screen *screen,
|
|||
ws->buffer_unmap(ws, tex->buffer);
|
||||
#endif
|
||||
|
||||
#if DEBUG_TEXTURES
|
||||
debug_printf("%s: %p size %u, stride %u, blocks (%u, %u)\n", __func__,
|
||||
tex, (unsigned int)tex_size, tex->stride,
|
||||
tex->stride / util_format_get_blocksize(tex->b.b.format),
|
||||
tex->total_nblocksy);
|
||||
#endif
|
||||
I915_DBG(DBG_TEXTURE, "%s: %p size %u, stride %u, blocks (%u, %u)\n", __func__,
|
||||
tex, (unsigned int)tex_size, tex->stride,
|
||||
tex->stride / util_format_get_blocksize(tex->b.b.format),
|
||||
tex->total_nblocksy);
|
||||
|
||||
return &tex->b.b;
|
||||
|
||||
|
@ -852,6 +851,11 @@ i915_texture_from_handle(struct pipe_screen * screen,
|
|||
|
||||
tex->buffer = buffer;
|
||||
|
||||
I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%ux%u)\n", __func__,
|
||||
tex, tex->stride,
|
||||
tex->stride / util_format_get_blocksize(tex->b.b.format),
|
||||
tex->total_nblocksy);
|
||||
|
||||
return &tex->b.b;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue