glsl: Convert glsl_type::base_type from #define'd constants to an enum.
This is nice because printing type->base_type in GDB will now give you a readable name instead of a number.
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@ -46,7 +46,7 @@ glsl_type::init_talloc_type_ctx(void)
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}
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glsl_type::glsl_type(GLenum gl_type,
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unsigned base_type, unsigned vector_elements,
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glsl_base_type base_type, unsigned vector_elements,
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unsigned matrix_columns, const char *name) :
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gl_type(gl_type),
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base_type(base_type),
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@ -43,15 +43,17 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
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extern "C" void
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_mesa_glsl_release_types(void);
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#define GLSL_TYPE_UINT 0
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#define GLSL_TYPE_INT 1
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#define GLSL_TYPE_FLOAT 2
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#define GLSL_TYPE_BOOL 3
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#define GLSL_TYPE_SAMPLER 4
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#define GLSL_TYPE_STRUCT 5
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#define GLSL_TYPE_ARRAY 6
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#define GLSL_TYPE_VOID 7
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#define GLSL_TYPE_ERROR 8
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enum glsl_base_type {
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GLSL_TYPE_UINT = 0,
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GLSL_TYPE_INT,
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GLSL_TYPE_FLOAT,
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GLSL_TYPE_BOOL,
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GLSL_TYPE_SAMPLER,
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GLSL_TYPE_STRUCT,
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GLSL_TYPE_ARRAY,
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GLSL_TYPE_VOID,
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GLSL_TYPE_ERROR
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};
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enum glsl_sampler_dim {
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GLSL_SAMPLER_DIM_1D = 0,
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@ -65,7 +67,7 @@ enum glsl_sampler_dim {
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struct glsl_type {
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GLenum gl_type;
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unsigned base_type:4;
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glsl_base_type base_type;
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unsigned sampler_dimensionality:3;
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unsigned sampler_shadow:1;
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@ -393,7 +395,7 @@ private:
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/** Constructor for vector and matrix types */
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glsl_type(GLenum gl_type,
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unsigned base_type, unsigned vector_elements,
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glsl_base_type base_type, unsigned vector_elements,
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unsigned matrix_columns, const char *name);
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/** Constructor for sampler types */
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