radv/ac: switch an if to switch
makes it easier to add other shader stages. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -4626,11 +4626,16 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
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/* +3 for scratch wave offset and VCC */
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config->num_sgprs = MAX2(config->num_sgprs,
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shader_info->num_input_sgprs + 3);
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if (nir->stage == MESA_SHADER_COMPUTE) {
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switch (nir->stage) {
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case MESA_SHADER_COMPUTE:
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for (int i = 0; i < 3; ++i)
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shader_info->cs.block_size[i] = nir->info->cs.local_size[i];
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}
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if (nir->stage == MESA_SHADER_FRAGMENT)
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break;
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case MESA_SHADER_FRAGMENT:
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shader_info->fs.early_fragment_test = nir->info->fs.early_fragment_tests;
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break;
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default:
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break;
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}
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}
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