glsl: fix block index in NIR uniform linker

We only want to set the index for the first block of an array. Also
add a comment about why we do not break here.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
This commit is contained in:
Timothy Arceri 2020-03-10 12:55:53 +11:00 committed by Marge Bot
parent 5dbebf4982
commit 5d992b539e
1 changed files with 7 additions and 1 deletions

View File

@ -1269,10 +1269,16 @@ gl_nir_link_uniforms(struct gl_context *ctx,
if (is_interface_array) {
unsigned l = strlen(ifc_name);
/* Even when a match is found, do not "break" here. As this is
* an array of instances, all elements of the array need to be
* marked as referenced.
*/
for (unsigned i = 0; i < num_blocks; i++) {
if (strncmp(ifc_name, blocks[i].Name, l) == 0 &&
blocks[i].Name[l] == '[') {
buffer_block_index = i;
if (buffer_block_index == -1)
buffer_block_index = i;
blocks[i].stageref |= 1U << shader_type;
}