anv: remove redundant VertexURBEntryReadLength setting

We're setting the same field a dozen lines below to the exact same
value.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13169>
This commit is contained in:
Lionel Landwerlin 2021-10-04 13:20:46 +03:00 committed by Marge Bot
parent e26328582a
commit 5d7ab9ea6a
1 changed files with 0 additions and 1 deletions

View File

@ -2012,7 +2012,6 @@ emit_3dstate_gs(struct anv_graphics_pipeline *pipeline)
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
gs.OutputTopology = gs_prog_data->output_topology;
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;