i965/fs: Make fs_reg's type an enum for better debugging.
Since the enum is marked as packed, it'll still take only one byte. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -423,7 +423,7 @@ fs_reg::fs_reg(struct brw_reg fixed_hw_reg)
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init();
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this->file = HW_REG;
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this->fixed_hw_reg = fixed_hw_reg;
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this->type = fixed_hw_reg.type;
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this->type = (enum brw_reg_type)fixed_hw_reg.type;
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}
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bool
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@ -836,7 +836,7 @@ fs_reg::fs_reg(enum register_file file, int reg)
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}
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/** Fixed HW reg constructor. */
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fs_reg::fs_reg(enum register_file file, int reg, uint32_t type)
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fs_reg::fs_reg(enum register_file file, int reg, enum brw_reg_type type)
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{
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init();
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this->file = file;
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@ -74,7 +74,7 @@ public:
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fs_reg(uint32_t u);
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fs_reg(struct brw_reg fixed_hw_reg);
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fs_reg(enum register_file file, int reg);
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fs_reg(enum register_file file, int reg, uint32_t type);
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fs_reg(enum register_file file, int reg, enum brw_reg_type type);
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fs_reg(class fs_visitor *v, const struct glsl_type *type);
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bool equals(const fs_reg &r) const;
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@ -102,7 +102,7 @@ public:
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*/
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int reg_offset;
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/** Register type. BRW_REGISTER_TYPE_* */
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uint8_t type;
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enum brw_reg_type type;
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bool negate;
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bool abs;
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struct brw_reg fixed_hw_reg;
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@ -282,7 +282,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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}
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int
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enum brw_reg_type
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brw_type_for_base_type(const struct glsl_type *type)
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{
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switch (type->base_type) {
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@ -23,6 +23,7 @@
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#include <stdint.h>
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#include "brw_defines.h"
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#include "brw_reg.h"
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#include "main/compiler.h"
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#include "glsl/ir.h"
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@ -99,7 +100,7 @@ uint32_t brw_texture_offset(struct gl_context *ctx, ir_constant *offset);
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#endif /* __cplusplus */
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int brw_type_for_base_type(const struct glsl_type *type);
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enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
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uint32_t brw_conditional_for_comparison(unsigned int op);
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uint32_t brw_math_function(enum opcode op);
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const char *brw_instruction_name(enum opcode op);
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