glapi: Remove some duplicate ignore="true" lines
It looks like these were added accidentally by Paul in commit 1a1db174
.
From the commit message and the look of the patch, I think this was just
some sed-job left overs.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
parent
3a8bd97241
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@ -5403,13 +5403,11 @@
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<param name="index" type="GLuint"/>
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<param name="name" type="const GLchar *"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="CompileShader" es2="2.0" offset="assign">
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<param name="shader" type="GLuint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="CreateProgram" offset="assign" es2="2.0">
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@ -5461,7 +5459,6 @@
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<param name="type" type="GLenum *" output="true"/>
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<param name="name" type="GLchar *" output="true"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetActiveUniform" es2="2.0" offset="assign">
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@ -5473,7 +5470,6 @@
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<param name="type" type="GLenum *" output="true"/>
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<param name="name" type="GLchar *" output="true"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetAttachedShaders" offset="assign" es2="2.0">
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@ -5489,7 +5485,6 @@
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<param name="name" type="const GLchar *"/>
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<return type="GLint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetProgramiv" offset="assign" es2="2.0">
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@ -5528,7 +5523,6 @@
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<param name="length" type="GLsizei *" output="true"/>
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<param name="source" type="GLchar *" output="true"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetUniformLocation"
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@ -5537,7 +5531,6 @@
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<param name="name" type="const GLchar *"/>
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<return type="GLint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetUniformfv" es2="2.0" offset="assign">
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@ -5545,7 +5538,6 @@
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<param name="location" type="GLint"/>
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<param name="params" type="GLfloat *" output="true"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetUniformiv" es2="2.0" offset="assign">
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@ -5553,7 +5545,6 @@
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<param name="location" type="GLint"/>
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<param name="params" type="GLint *" output="true"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetVertexAttribdv" offset="assign">
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@ -5604,7 +5595,6 @@
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<function name="LinkProgram" es2="2.0" offset="assign">
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<param name="program" type="GLuint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="ShaderSource" es2="2.0" offset="assign">
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@ -5613,27 +5603,23 @@
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<param name="string" type="const GLchar * const *"/>
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<param name="length" type="const GLint *"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="UseProgram" es2="2.0" offset="assign">
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<param name="program" type="GLuint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform1f" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="v0" type="GLfloat"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform2f" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="v0" type="GLfloat"/>
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<param name="v1" type="GLfloat"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform3f" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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@ -5641,7 +5627,6 @@
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<param name="v1" type="GLfloat"/>
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<param name="v2" type="GLfloat"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform4f" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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@ -5650,21 +5635,18 @@
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<param name="v2" type="GLfloat"/>
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<param name="v3" type="GLfloat"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform1i" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="v0" type="GLint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform2i" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="v0" type="GLint"/>
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<param name="v1" type="GLint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform3i" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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@ -5672,7 +5654,6 @@
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<param name="v1" type="GLint"/>
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<param name="v2" type="GLint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform4i" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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@ -5681,7 +5662,6 @@
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<param name="v2" type="GLint"/>
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<param name="v3" type="GLint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform1fv" es2="2.0" offset="assign">
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@ -5689,28 +5669,24 @@
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLfloat *" count="count"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform2fv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLfloat *" count="count" count_scale="2"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform3fv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLfloat *" count="count" count_scale="3"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform4fv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform1iv" es2="2.0" offset="assign">
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@ -5718,28 +5694,24 @@
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLint *" count="count"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform2iv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLint *" count="count" count_scale="2"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform3iv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLint *" count="count" count_scale="3"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="Uniform4iv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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<param name="count" type="GLsizei" counter="true"/>
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<param name="value" type="const GLint *" count="count" count_scale="4"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="UniformMatrix2fv" es2="2.0" offset="assign">
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@ -5748,7 +5720,6 @@
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<param name="transpose" type="GLboolean"/>
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<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="UniformMatrix3fv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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@ -5756,7 +5727,6 @@
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<param name="transpose" type="GLboolean"/>
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<param name="value" type="const GLfloat *" count="count" count_scale="9"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="UniformMatrix4fv" es2="2.0" offset="assign">
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<param name="location" type="GLint"/>
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@ -5764,13 +5734,11 @@
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<param name="transpose" type="GLboolean"/>
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<param name="value" type="const GLfloat *" count="count" count_scale="16"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="ValidateProgram" es2="2.0" offset="assign">
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<param name="program" type="GLuint"/>
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<glx ignore="true"/>
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<glx ignore="true"/>
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</function>
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<function name="VertexAttrib1d" offset="assign">
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