tgsi: simplify tgsi_shader_info::is_msaa_sampler checking

We assert that fullinst->Instruction.Texture != 0 above so no need to
check it in the conditional.  We also have the fullinst->Texture.Texture
value in a local variable, so use it.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2016-03-29 11:43:02 -06:00
parent 86e1768c13
commit 5c85c3be26
1 changed files with 2 additions and 3 deletions

View File

@ -208,9 +208,8 @@ scan_instruction(struct tgsi_shader_info *info,
}
/* MSAA samplers */
if (fullinst->Instruction.Texture &&
(fullinst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
fullinst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) {
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
info->is_msaa_sampler[src->Register.Index] = TRUE;
}
}