tgsi: simplify tgsi_shader_info::is_msaa_sampler checking
We assert that fullinst->Instruction.Texture != 0 above so no need to check it in the conditional. We also have the fullinst->Texture.Texture value in a local variable, so use it. Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -208,9 +208,8 @@ scan_instruction(struct tgsi_shader_info *info,
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}
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/* MSAA samplers */
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if (fullinst->Instruction.Texture &&
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(fullinst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
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fullinst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) {
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if (target == TGSI_TEXTURE_2D_MSAA ||
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target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
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info->is_msaa_sampler[src->Register.Index] = TRUE;
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}
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}
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