mesa: remove unused gl_texture_object::DriverData field
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@ -1342,15 +1342,6 @@ struct gl_texture_object
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/** GL_OES_EGL_image_external */
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GLint RequiredTextureImageUnits;
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/**
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* \name For device driver.
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* Note: instead of attaching driver data to this pointer, it's preferable
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* to instead use this struct as a base class for your own texture object
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* class. Driver->NewTextureObject() can be used to implement the
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* allocation.
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*/
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void *DriverData; /**< Arbitrary device driver data */
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};
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