mesa: remove unused gl_texture_object::DriverData field

This commit is contained in:
Brian Paul 2011-11-28 10:07:19 -07:00
parent c5012c1d56
commit 5c84e961e3
1 changed files with 0 additions and 9 deletions

View File

@ -1342,15 +1342,6 @@ struct gl_texture_object
/** GL_OES_EGL_image_external */
GLint RequiredTextureImageUnits;
/**
* \name For device driver.
* Note: instead of attaching driver data to this pointer, it's preferable
* to instead use this struct as a base class for your own texture object
* class. Driver->NewTextureObject() can be used to implement the
* allocation.
*/
void *DriverData; /**< Arbitrary device driver data */
};