v3d: Drop the V3D 3.x vpm read dead code elimination.
We now have NIR dead code eliminating our VPM reads, so this shouldn't be necessary.
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@ -55,28 +55,8 @@ static bool
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has_nonremovable_reads(struct v3d_compile *c, struct qinst *inst)
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{
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for (int i = 0; i < vir_get_nsrc(inst); i++) {
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if (inst->src[i].file == QFILE_VPM) {
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/* Instance ID, Vertex ID: Should have been removed at
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* the NIR level
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*/
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if (inst->src[i].index == ~0)
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return true;
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uint32_t attr = inst->src[i].index / 4;
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uint32_t offset = inst->src[i].index % 4;
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if (c->vattr_sizes[attr] != offset)
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return true;
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/* Can't get rid of the last VPM read, or the
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* simulator (at least) throws an error.
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*/
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uint32_t total_size = 0;
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for (uint32_t i = 0; i < ARRAY_SIZE(c->vattr_sizes); i++)
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total_size += c->vattr_sizes[i];
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if (total_size == 1)
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return true;
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}
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if (inst->src[i].file == QFILE_VPM)
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return true;
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}
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return false;
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@ -187,17 +167,6 @@ vir_opt_dead_code(struct v3d_compile *c)
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continue;
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}
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for (int i = 0; i < vir_get_nsrc(inst); i++) {
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if (inst->src[i].file != QFILE_VPM)
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continue;
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uint32_t attr = inst->src[i].index / 4;
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uint32_t offset = (inst->src[i].index % 4);
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if (c->vattr_sizes[attr] == offset) {
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c->vattr_sizes[attr]--;
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}
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}
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assert(inst != last_flags_write);
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dce(c, inst);
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progress = true;
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