st/mesa: Don't override NewFramebuffer just to call _mesa_new_framebuffer
v2: Since state_tracker does not call _mesa_init_driver_functions, we need to initialize the dd::NewFramebuffer pointer to _mesa_new_framebuffer here. Suggested by Brian. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -245,17 +245,6 @@ st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
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}
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/**
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* Called via ctx->Driver.NewFramebuffer()
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*/
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static struct gl_framebuffer *
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st_new_framebuffer(struct gl_context *ctx, GLuint name)
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{
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/* XXX not sure we need to subclass gl_framebuffer for pipe */
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return _mesa_new_framebuffer(ctx, name);
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}
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/**
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* Called via ctx->Driver.NewRenderbuffer()
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*/
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@ -826,7 +815,7 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
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void st_init_fbo_functions(struct dd_function_table *functions)
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{
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functions->NewFramebuffer = st_new_framebuffer;
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functions->NewFramebuffer = _mesa_new_framebuffer;
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functions->NewRenderbuffer = st_new_renderbuffer;
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functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
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functions->RenderTexture = st_render_texture;
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