glsl: Linker support for ARB_shader_atomic_counters.

v2: Add comments on the purpose of the auxiliary data structures.
    Check for atomic counter overlaps.  Use the contains_atomic()
    convenience method.  Add static assert with the number of expected
    shader stages.
v3: Don't resize atomic arrays.
v4: Add comment on the reason why we don't resize atomic counter
    arrays.  Use 'strcmp(...) == 0' instead of '!strcmp(...)'.
v5 (idr):  Don't use STL in the linker.

Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Francisco Jerez 2013-09-11 12:14:46 -07:00 committed by Ian Romanick
parent e63bb29853
commit 5c114939b4
4 changed files with 306 additions and 1 deletions

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@ -47,6 +47,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/ir_validate.cpp \
$(GLSL_SRCDIR)/ir_variable_refcount.cpp \
$(GLSL_SRCDIR)/linker.cpp \
$(GLSL_SRCDIR)/link_atomics.cpp \
$(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_interface_blocks.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \

277
src/glsl/link_atomics.cpp Normal file
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@ -0,0 +1,277 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "ir.h"
#include "ir_uniform.h"
#include "linker.h"
#include "program/hash_table.h"
#include "main/macros.h"
namespace {
/*
* Atomic counter as seen by the program.
*/
struct active_atomic_counter {
unsigned id;
ir_variable *var;
};
/*
* Atomic counter buffer referenced by the program. There is a one
* to one correspondence between these and the objects that can be
* queried using glGetActiveAtomicCounterBufferiv().
*/
struct active_atomic_buffer {
active_atomic_buffer()
: counters(0), num_counters(0), stage_references(), size(0)
{}
~active_atomic_buffer()
{
free(counters);
}
void push_back(unsigned id, ir_variable *var)
{
counters = (active_atomic_counter *)
realloc(counters, sizeof(active_atomic_counter) * (num_counters + 1));
counters[num_counters].id = id;
counters[num_counters].var = var;
num_counters++;
}
active_atomic_counter *counters;
unsigned num_counters;
unsigned stage_references[MESA_SHADER_TYPES];
unsigned size;
};
int
cmp_actives(const void *a, const void *b)
{
const active_atomic_counter *const first = (active_atomic_counter *) a;
const active_atomic_counter *const second = (active_atomic_counter *) b;
return int(first->var->atomic.offset) - int(second->var->atomic.offset);
}
bool
check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y)
{
return ((x->atomic.offset >= y->atomic.offset &&
x->atomic.offset < y->atomic.offset + y->type->atomic_size()) ||
(y->atomic.offset >= x->atomic.offset &&
y->atomic.offset < x->atomic.offset + x->type->atomic_size()));
}
active_atomic_buffer *
find_active_atomic_counters(struct gl_context *ctx,
struct gl_shader_program *prog,
unsigned *num_buffers)
{
active_atomic_buffer *const buffers =
new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings];
*num_buffers = 0;
for (unsigned i = 0; i < MESA_SHADER_TYPES; ++i) {
struct gl_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
foreach_list(node, sh->ir) {
ir_variable *var = ((ir_instruction *)node)->as_variable();
if (var && var->type->contains_atomic()) {
unsigned id;
bool found = prog->UniformHash->get(id, var->name);
assert(found);
active_atomic_buffer *buf = &buffers[var->binding];
/* If this is the first time the buffer is used, increment
* the counter of buffers used.
*/
if (buf->size == 0)
(*num_buffers)++;
buf->push_back(id, var);
buf->stage_references[i]++;
buf->size = MAX2(buf->size, var->atomic.offset +
var->type->atomic_size());
}
}
}
for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
if (buffers[i].size == 0)
continue;
qsort(buffers[i].counters, buffers[i].num_counters,
sizeof(active_atomic_counter),
cmp_actives);
for (unsigned j = 1; j < buffers[i].num_counters; j++) {
/* If an overlapping counter found, it must be a reference to the
* same counter from a different shader stage.
*/
if (check_atomic_counters_overlap(buffers[i].counters[j-1].var,
buffers[i].counters[j].var)
&& strcmp(buffers[i].counters[j-1].var->name,
buffers[i].counters[j].var->name) != 0) {
linker_error(prog, "Atomic counter %s declared at offset %d "
"which is already in use.",
buffers[i].counters[j].var->name,
buffers[i].counters[j].var->atomic.offset);
}
}
}
return buffers;
}
}
void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
unsigned num_buffers;
active_atomic_buffer *abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
num_buffers);
prog->NumAtomicBuffers = num_buffers;
unsigned i = 0;
for (unsigned binding = 0;
binding < ctx->Const.MaxAtomicBufferBindings;
binding++) {
/* If the binding was not used, skip.
*/
if (abs[binding].size == 0)
continue;
active_atomic_buffer &ab = abs[binding];
gl_active_atomic_buffer &mab = prog->AtomicBuffers[i];
/* Assign buffer-specific fields. */
mab.Binding = binding;
mab.MinimumSize = ab.size;
mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
ab.num_counters);
mab.NumUniforms = ab.num_counters;
/* Assign counter-specific fields. */
for (unsigned j = 0; j < ab.num_counters; j++) {
ir_variable *const var = ab.counters[j].var;
const unsigned id = ab.counters[j].id;
gl_uniform_storage *const storage = &prog->UniformStorage[id];
mab.Uniforms[j] = id;
var->atomic.buffer_index = i;
storage->atomic_buffer_index = i;
storage->offset = var->atomic.offset;
storage->array_stride = (var->type->is_array() ?
var->type->element_type()->atomic_size() : 0);
}
/* Assign stage-specific fields. */
for (unsigned j = 0; j < MESA_SHADER_TYPES; ++j)
mab.StageReferences[j] =
(ab.stage_references[j] ? GL_TRUE : GL_FALSE);
i++;
}
delete [] abs;
assert(i == num_buffers);
}
void
link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
STATIC_ASSERT(MESA_SHADER_TYPES == 3);
static const char *shader_names[MESA_SHADER_TYPES] = {
"vertex", "geometry", "fragment"
};
const unsigned max_atomic_counters[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxAtomicCounters,
ctx->Const.GeometryProgram.MaxAtomicCounters,
ctx->Const.FragmentProgram.MaxAtomicCounters
};
const unsigned max_atomic_buffers[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxAtomicBuffers,
ctx->Const.GeometryProgram.MaxAtomicBuffers,
ctx->Const.FragmentProgram.MaxAtomicBuffers
};
unsigned num_buffers;
active_atomic_buffer *const abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
unsigned atomic_counters[MESA_SHADER_TYPES] = {};
unsigned atomic_buffers[MESA_SHADER_TYPES] = {};
unsigned total_atomic_counters = 0;
unsigned total_atomic_buffers = 0;
/* Sum the required resources. Note that this counts buffers and
* counters referenced by several shader stages multiple times
* against the combined limit -- That's the behavior the spec
* requires.
*/
for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
if (abs[i].size == 0)
continue;
for (unsigned j = 0; j < MESA_SHADER_TYPES; ++j) {
const unsigned n = abs[i].stage_references[j];
if (n) {
atomic_counters[j] += n;
total_atomic_counters += n;
atomic_buffers[j]++;
total_atomic_buffers++;
}
}
}
/* Check that they are within the supported limits. */
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
if (atomic_counters[i] > max_atomic_counters[i])
linker_error(prog, "Too many %s shader atomic counters",
shader_names[i]);
if (atomic_buffers[i] > max_atomic_buffers[i])
linker_error(prog, "Too many %s shader atomic counter buffers",
shader_names[i]);
}
if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
linker_error(prog, "Too many combined atomic counters");
if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
linker_error(prog, "Too many combined atomic buffers");
delete [] abs;
}

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@ -651,6 +651,14 @@ cross_validate_globals(struct gl_shader_program *prog,
existing->explicit_binding = true;
}
if (var->type->contains_atomic() &&
var->atomic.offset != existing->atomic.offset) {
linker_error(prog, "offset specifications for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return;
}
/* Validate layout qualifiers for gl_FragDepth.
*
* From the AMD/ARB_conservative_depth specs:
@ -1485,8 +1493,12 @@ update_array_sizes(struct gl_shader_program *prog)
/* GL_ARB_uniform_buffer_object says that std140 uniforms
* will not be eliminated. Since we always do std140, just
* don't resize arrays in UBOs.
*
* Atomic counters are supposed to get deterministic
* locations assigned based on the declaration ordering and
* sizes, array compaction would mess that up.
*/
if (var->is_in_uniform_block())
if (var->is_in_uniform_block() || var->type->contains_atomic())
continue;
unsigned int size = var->max_array_access;
@ -1991,6 +2003,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prog->UniformBlockStageIndex[i] = NULL;
}
ralloc_free(prog->AtomicBuffers);
prog->AtomicBuffers = NULL;
prog->NumAtomicBuffers = 0;
/* Separate the shaders into groups based on their type.
*/
struct gl_shader **vert_shader_list;
@ -2342,9 +2358,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
update_array_sizes(prog);
link_assign_uniform_locations(prog);
link_assign_atomic_counter_resources(ctx, prog);
store_fragdepth_layout(prog);
check_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);
if (!prog->LinkStatus)
goto done;

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@ -69,6 +69,14 @@ validate_interstage_interface_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer);
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
extern void
link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
/**
* Class for processing all of the leaf fields of a variable that corresponds
* to a program resource.