broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.

Prevents potential infinite loops when a non-dispatched or discarded
channel never triggers the loop break condition.
This commit is contained in:
Eric Anholt 2018-01-12 15:35:04 -08:00
parent 762dd52951
commit 5bc0b63799
1 changed files with 5 additions and 1 deletions

View File

@ -1780,7 +1780,11 @@ ntq_emit_loop(struct v3d_compile *c, nir_loop *loop)
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
struct qinst *branch = vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
/* Pixels that were not dispatched or have been discarded should not
* contribute to looping again.
*/
branch->qpu.branch.msfign = V3D_QPU_MSFIGN_P;
vir_link_blocks(c->cur_block, c->loop_cont_block);
vir_link_blocks(c->cur_block, c->loop_break_block);