broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.
Prevents potential infinite loops when a non-dispatched or discarded channel never triggers the loop break condition.
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@ -1780,7 +1780,11 @@ ntq_emit_loop(struct v3d_compile *c, nir_loop *loop)
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vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
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vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
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struct qinst *branch = vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
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/* Pixels that were not dispatched or have been discarded should not
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* contribute to looping again.
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*/
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branch->qpu.branch.msfign = V3D_QPU_MSFIGN_P;
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vir_link_blocks(c->cur_block, c->loop_cont_block);
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vir_link_blocks(c->cur_block, c->loop_break_block);
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