mesa: implement SPIR-V loading in glShaderBinary

v2: * Add a gl_shader_spirv_data member to gl_shader, which already
   encapsulates a gl_spirv_module where the binary will be saved.
   (Eduardo Lima)

    * Just use the 'spirv_data' member to know whether a gl_shader has
   the SPIR_V_BINARY_ARB state. (Timothy Arceri)

    * Remove redundant argument checks. Move extension presence check
   to API entry point where the rest of checks are. Retype 'n' and
   'length'arguments to use the correct and more standard types.
   (Ian Romanick)

    * Fix some nitpicks. (Ian Romanick)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Nicolai Hähnle 2017-06-10 20:35:21 +02:00 committed by Eduardo Lima Mitev
parent a8889f5cc7
commit 5bc03d2508
5 changed files with 97 additions and 3 deletions

View File

@ -25,6 +25,8 @@
#include "errors.h"
#include "errors.h"
#include "util/u_atomic.h"
void
@ -59,6 +61,47 @@ _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
p_atomic_inc(&src->RefCount);
}
void
_mesa_spirv_shader_binary(struct gl_context *ctx,
unsigned n, struct gl_shader **shaders,
const void* binary, size_t length)
{
struct gl_spirv_module *module;
struct gl_shader_spirv_data *spirv_data;
assert(length >= 0);
module = malloc(sizeof(*module) + length);
if (!module) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
return;
}
p_atomic_set(&module->RefCount, 0);
module->Length = length;
memcpy(&module->Binary[0], binary, length);
for (int i = 0; i < n; ++i) {
struct gl_shader *sh = shaders[i];
spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
_mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
_mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
sh->CompileStatus = compile_failure;
free((void *)sh->Source);
sh->Source = NULL;
free((void *)sh->FallbackSource);
sh->FallbackSource = NULL;
ralloc_free(sh->ir);
sh->ir = NULL;
ralloc_free(sh->symbols);
sh->symbols = NULL;
}
}
void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,
const GLchar *pEntryPoint,

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@ -71,6 +71,11 @@ void
_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
struct gl_shader_spirv_data *src);
void
_mesa_spirv_shader_binary(struct gl_context *ctx,
unsigned n, struct gl_shader **shaders,
const void* binary, size_t length);
/**
* \name API functions
*/

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@ -98,6 +98,7 @@ struct st_context;
struct gl_uniform_storage;
struct prog_instruction;
struct gl_program_parameter_list;
struct gl_shader_spirv_data;
struct set;
struct vbo_context;
/*@}*/
@ -2645,6 +2646,9 @@ struct gl_shader
GLuint TransformFeedbackBufferStride[MAX_FEEDBACK_BUFFERS];
struct gl_shader_info info;
/* ARB_gl_spirv related data */
struct gl_shader_spirv_data *spirv_data;
};

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@ -42,6 +42,7 @@
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/glspirv.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/pipelineobj.h"
@ -1056,6 +1057,16 @@ set_shader_source(struct gl_shader *sh, const GLchar *source)
{
assert(sh);
/* The GL_ARB_gl_spirv spec adds the following to the end of the description
* of ShaderSource:
*
* "If <shader> was previously associated with a SPIR-V module (via the
* ShaderBinary command), that association is broken. Upon successful
* completion of this command the SPIR_V_BINARY_ARB state of <shader>
* is set to FALSE."
*/
_mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) {
/* If shader was previously compiled back-up the source in case of cache
* fallback.
@ -2137,9 +2148,7 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLint length)
{
GET_CURRENT_CONTEXT(ctx);
(void) shaders;
(void) binaryformat;
(void) binary;
struct gl_shader **sh;
/* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
* page 88 of the OpenGL 4.5 specs state:
@ -2153,6 +2162,37 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
return;
}
/* Get all shader objects at once so we can make the operation
* all-or-nothing.
*/
if (n > SIZE_MAX / sizeof(*sh)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
return;
}
sh = alloca(sizeof(*sh) * (size_t)n);
if (!sh) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
return;
}
for (int i = 0; i < n; ++i) {
sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
if (!sh[i])
return;
}
if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
if (!ctx->Extensions.ARB_gl_spirv) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
} else if (n > 0) {
_mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
(size_t) length);
}
return;
}
_mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
}

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@ -33,6 +33,7 @@
#include "compiler/glsl/string_to_uint_map.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/glspirv.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/shaderapi.h"
@ -121,6 +122,7 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
{
_mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
free((void *)sh->Source);
free((void *)sh->FallbackSource);
free(sh->Label);