i965: Use brw_blorp_blit_miptrees() for CopyTexSubImage().

Now that depth resolves are handled there, we don't need to make the
temporary renderbuffer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-04-30 11:15:05 -07:00
parent 40956c5519
commit 5b9609f59a
3 changed files with 42 additions and 78 deletions

View File

@ -169,6 +169,22 @@ do_blorp_blit(struct intel_context *intel, GLbitfield buffer_bit,
intel_renderbuffer_set_needs_downsample(dst_irb);
}
static bool
color_formats_match(gl_format src_format, gl_format dst_format)
{
gl_format linear_src_format = _mesa_get_srgb_format_linear(src_format);
gl_format linear_dst_format = _mesa_get_srgb_format_linear(dst_format);
/* Normally, we require the formats to be equal. However, we also support
* blitting from ARGB to XRGB (discarding alpha), and from XRGB to ARGB
* (overriding alpha to 1.0 via blending).
*/
return linear_src_format == linear_dst_format ||
(linear_src_format == MESA_FORMAT_XRGB8888 &&
linear_dst_format == MESA_FORMAT_ARGB8888) ||
(linear_src_format == MESA_FORMAT_ARGB8888 &&
linear_dst_format == MESA_FORMAT_XRGB8888);
}
static bool
formats_match(GLbitfield buffer_bit, struct intel_renderbuffer *src_irb,
@ -182,18 +198,7 @@ formats_match(GLbitfield buffer_bit, struct intel_renderbuffer *src_irb,
gl_format src_format = find_miptree(buffer_bit, src_irb)->format;
gl_format dst_format = find_miptree(buffer_bit, dst_irb)->format;
gl_format linear_src_format = _mesa_get_srgb_format_linear(src_format);
gl_format linear_dst_format = _mesa_get_srgb_format_linear(dst_format);
/* Normally, we require the formats to be equal. However, we also support
* blitting from ARGB to XRGB (discarding alpha), and from XRGB to ARGB
* (overriding alpha to 1.0 via blending).
*/
return linear_src_format == linear_dst_format ||
(linear_src_format == MESA_FORMAT_XRGB8888 &&
linear_dst_format == MESA_FORMAT_ARGB8888) ||
(linear_src_format == MESA_FORMAT_ARGB8888 &&
linear_dst_format == MESA_FORMAT_XRGB8888);
return color_formats_match(src_format, dst_format);
}
static bool
@ -313,29 +318,21 @@ brw_blorp_copytexsubimage(struct intel_context *intel,
{
struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
struct intel_renderbuffer *dst_irb;
struct intel_texture_image *intel_image = intel_texture_image(dst_image);
/* Sync up the state of window system buffers. We need to do this before
* we go looking at the src renderbuffer's miptree.
*/
intel_prepare_render(intel);
struct intel_mipmap_tree *src_mt = src_irb->mt;
struct intel_mipmap_tree *dst_mt = intel_image->mt;
/* BLORP is not supported before Gen6. */
if (intel->gen < 6)
return false;
/* Create a fake/wrapper renderbuffer to allow us to use do_blorp_blit(). */
dst_irb = intel_create_fake_renderbuffer_wrapper(intel, dst_image);
if (!dst_irb)
return false;
struct gl_renderbuffer *dst_rb = &dst_irb->Base.Base;
/* Unlike BlitFramebuffer, CopyTexSubImage doesn't have a buffer bit.
* It's only used by find_miptee() to decide whether to dereference the
* separate stencil miptree. In the case of packed depth/stencil, core
* Mesa hands us the depth attachment as src_rb (not stencil), so assume
* non-stencil for now. A buffer bit of 0 works for both color and depth.
*/
GLbitfield buffer_bit = 0;
if (!formats_match(buffer_bit, src_irb, dst_irb)) {
dst_rb->Delete(ctx, dst_rb);
if (!color_formats_match(src_mt->format, dst_mt->format)) {
return false;
}
@ -353,11 +350,6 @@ brw_blorp_copytexsubimage(struct intel_context *intel,
int dstX1 = dstX0 + width;
int dstY1 = dstY0 + height;
/* Sync up the state of window system buffers. We need to do this before
* we go looking for the buffers.
*/
intel_prepare_render(intel);
/* Account for the fact that in the system framebuffer, the origin is at
* the lower left.
*/
@ -369,23 +361,29 @@ brw_blorp_copytexsubimage(struct intel_context *intel,
mirror_y = true;
}
do_blorp_blit(intel, buffer_bit, src_irb, dst_irb,
srcX0, srcY0, dstX0, dstY0, dstX1, dstY1, false, mirror_y);
brw_blorp_blit_miptrees(intel,
src_mt, src_irb->mt_level, src_irb->mt_layer,
dst_mt, dst_image->Level, dst_image->Face,
srcX0, srcY0, dstX0, dstY0, dstX1, dstY1,
false, mirror_y);
/* If we're copying a packed depth stencil texture, the above do_blorp_blit
* copied depth (since buffer_bit != GL_STENCIL_BIT). Now copy stencil as
* well. There's no need to do a formats_match() check because the separate
* stencil buffer is always S8.
/* If we're copying to a packed depth stencil texture and the source
* framebuffer has separate stencil, we need to also copy the stencil data
* over.
*/
src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
src_rb != NULL) {
src_irb = intel_renderbuffer(src_rb);
do_blorp_blit(intel, GL_STENCIL_BUFFER_BIT, src_irb, dst_irb,
srcX0, srcY0, dstX0, dstY0, dstX1, dstY1, false, mirror_y);
if (src_irb->mt != src_mt)
brw_blorp_blit_miptrees(intel,
src_irb->mt, src_irb->mt_level, src_irb->mt_layer,
dst_mt, dst_image->Level, dst_image->Face,
srcX0, srcY0, dstX0, dstY0, dstX1, dstY1,
false, mirror_y);
}
dst_rb->Delete(ctx, dst_rb);
return true;
}

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@ -534,36 +534,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
return true;
}
/**
* Create a fake intel_renderbuffer that wraps a gl_texture_image.
*/
struct intel_renderbuffer *
intel_create_fake_renderbuffer_wrapper(struct intel_context *intel,
struct gl_texture_image *image)
{
struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *irb;
struct gl_renderbuffer *rb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
rb = &irb->Base.Base;
_mesa_init_renderbuffer(rb, 0);
rb->ClassID = INTEL_RB_CLASS;
if (!intel_renderbuffer_update_wrapper(intel, irb, image, image->Face)) {
intel_delete_renderbuffer(ctx, rb);
return NULL;
}
return irb;
}
void
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
{

View File

@ -141,10 +141,6 @@ intel_create_wrapped_renderbuffer(struct gl_context * ctx,
int width, int height,
gl_format format);
struct intel_renderbuffer *
intel_create_fake_renderbuffer_wrapper(struct intel_context *intel,
struct gl_texture_image *image);
extern void
intel_fbo_init(struct intel_context *intel);