From 5b8ed5150141d714354f26051c8c052a446f2cbd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Mar 2003 15:41:51 +0000 Subject: [PATCH] simple NV_fragment_program texture test --- progs/tests/fptexture.c | 151 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 151 insertions(+) create mode 100644 progs/tests/fptexture.c diff --git a/progs/tests/fptexture.c b/progs/tests/fptexture.c new file mode 100644 index 00000000000..a62116b3201 --- /dev/null +++ b/progs/tests/fptexture.c @@ -0,0 +1,151 @@ +/* GL_NV_fragment_program texture test */ + +#include +#include +#include +#include +#include +#define GL_GLEXT_PROTOTYPES +#include + +#include "readtex.c" + + +#define TEXTURE_FILE "../images/girl.rgb" + +static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; + + +static void Display( void ) +{ + glClear( GL_COLOR_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(Xrot, 1.0, 0.0, 0.0); + glRotatef(Yrot, 0.0, 1.0, 0.0); + glRotatef(Zrot, 0.0, 0.0, 1.0); + + glBegin(GL_POLYGON); + glColor4f(1.0, 1.0, 1.0, 1); glTexCoord2f(0, 0); glVertex2f(-1, -1); + glColor4f(0.2, 0.2, 1.0, 1); glTexCoord2f(1, 0); glVertex2f( 1, -1); + glColor4f(0.2, 1.0, 0.2, 1); glTexCoord2f(1, 1); glVertex2f( 1, 1); + glColor4f(1.0, 0.2, 0.2, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1); + glEnd(); + + glPopMatrix(); + + glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -8.0 ); +} + + +static void SpecialKey( int key, int x, int y ) +{ + float step = 3.0; + (void) x; + (void) y; + + switch (key) { + case GLUT_KEY_UP: + Xrot += step; + break; + case GLUT_KEY_DOWN: + Xrot -= step; + break; + case GLUT_KEY_LEFT: + Yrot += step; + break; + case GLUT_KEY_RIGHT: + Yrot -= step; + break; + } + glutPostRedisplay(); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void Init( void ) +{ + static const char *modulate2D = + "!!FP1.0\n" + "TEX R0, f[TEX0], TEX0, 2D; \n" + "MUL o[COLR], R0, f[COL0]; \n" + "END" + ; + GLuint modulateProg; + GLuint Texture; + + if (!glutExtensionSupported("GL_NV_fragment_program")) { + printf("Error: GL_NV_fragment_program not supported!\n"); + exit(1); + } + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + + /* Setup the fragment program */ + glGenProgramsNV(1, &modulateProg); + glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg, + strlen(modulate2D), + (const GLubyte *) modulate2D); + printf("glGetError = 0x%x\n", (int) glGetError()); + printf("glError(GL_PROGRAM_ERROR_STRING_NV) = %s\n", + (char *) glGetString(GL_PROGRAM_ERROR_STRING_NV)); + assert(glIsProgramNV(modulateProg)); + + glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg); + glEnable(GL_FRAGMENT_PROGRAM_NV); + + /* Load texture */ + glGenTextures(1, &Texture); + glBindTexture(GL_TEXTURE_2D, Texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { + printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); + exit(1); + } + /* XXX this enable shouldn't really be needed!!! */ + glEnable(GL_TEXTURE_2D); + + glClearColor(.3, .3, .3, 0); +} + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutSpecialFunc( SpecialKey ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +}